Current MobyGoal: Help us reach 250 documented ZX81 Games

Immortal Cities: Children of the Nile (Windows)

75
MobyRank
100 point score based on reviews from various critics.
...
MobyScore
5 point score based on user ratings.

User Reviews

Put Tropico, Pharaoh, and The Sims in a blender. Mix on high speed for 45 seconds. Serve chilled. Afterburner (477) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars

Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 3.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall MobyScore (7 votes) 3.3


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
85
Pelit
Eniten ärinää aiheuttaa tiedon puute. Tekijät ovat tietoisesti jättäneet näyttämättä kaiken turhan tiedon, mutta minua olisi pikkutieto, kuten montako asukasta minulla on yhteensä, paljonko leipomossa leivät maksaa ja asukkaiden tarkemmat perhehistoriat kiinnostanut. On suuri vääryys, että pelaaja ei saa tarpeeksi tietoa kaupungistaan, ja se heikentää pelikokemusta huomattavasti.
85
Worth Playing
Like its gaming predecessors, CotN gauges your peoples’ satisfaction by how good their access to amenities. There are many different shops available, each selling a specific item, or, you can allow your shopkeeper to decide what he wants to sell. The common shops carry the basic needs, while luxury shops cater more to your nobles. Unlike the earlier Impressions games, however, your people will go to get what they need, no matter how far, but as a result, they won’t have enough time to do the work they must do for your city to remain balanced and profitable.
84
PC Powerplay
Den Göttern sei Dank! Die vielen ehemaligen Impressions-Leute haben wieder eine komplex verzahnte, aber diesmal auch optisch schöne Aufbauwelt erschaffen. Detailliert war die Grafik schon immer, doch jetzt ist aus den stumpfen Matschbrauns eine kräftig-bunte Umgebung geworden. Licht- und Schattenwechsel laden zum Zugucken ein. Vor allem, wenn ich mein königliches Alter Ego per Verfolgerkamera zwischen den Prachtbauten begleite. Dass ich Kämpfe nur indirekt führe, hat mich anfangs sehr gestört. Doch dafür habe ich andere Kämpfe – um Baustoffe und Prestige, um Fernhandel und Prunkbauten, um die Gunst der Bürger und 14 Götter. Und das ist mindestens genauso fordernd und spannend.
83
GamesFire
Kinder des Nils macht Spaß, wenn da nicht die mürrischen Untertanen wären, welche sich selten zufriedenstellen lassen, obwohl man rund um die Uhr damit beschäftigt ist, ihre innigsten Wünsche zu erfüllen. Doch das Spielprinzip kann bis auf den Fehler in der KI voll und ganz überzeugen und macht Spaß. Wer Pharao mochte und Die Siedler ab und zu auch gern gespielt hat, der sollte einen Blick auf Kinder des Nils auf jeden Fall werfen.
83
IC-Games
The only real game critical problems we encountered have already been fixed with the 1.2 patch, mainly certain events leading to a crash to the desktop. There still remains a few gameplay niggles, solving some of the more demanding villager problems was not always as straightforward as it could have been, but aside from that Children of the Nile is still that all encompassing and engrossing game that we wished for the moment it was announced. If you’re into all things Egypt then this one if for you, even if your not there’s still a few hours of your life to be lost to (in our opinion) one of the better city building games currently available.
82
FileFactory Games / Gameworld Network
Overall, if your looking for an ancient city building game this is it. Despite the lack of options and whiny citizens you'll get a lot of hours of enjoyment from the game. I just want to know when are we gonna get a city game about the Aztecs or some other cool civilization. Egypt is getting a little overworked.
82
Game Over Online
Overall, Immortal Cities is a nice game but not a great one. It’s slow-paced and thoughtful, it looks nice and it’s polished, and while it has some problems here and there, none of them are major. It’s just that nothing about the game made me say “wow!” I also have the suspicion that if I were to continue playing it, the scenarios would start looking more and more alike, and I’d start having trouble thinking up new and creative ways to develop a city. So you twitchy-fingered action game fans should definitely stay away from Immortal Cities; others might want to take the game for a spin.
80
Strategy Informer
Overall, this is an excellent gaming experience. You will transform a small wilderness into a mighty city, and watch it live and grow the entire way. You will bury pharaohs, and accomplish great deeds on the way towards immortality. By all means, pick this game up, its well worth your time.
80
Yahoo! Games
Although the interface is smooth, Children of the Nile can be overwhelming when things go wrong. Which they will. And unlike city builder games which are built around lower levels of management, it's not always clear why something has gone wrong or how you should address it. Actually playing the game is pretty simple, but understanding it requires a fair amount of research. This will no doubt discourage some players who just want to watch a simulated life ant farm without having to analyze it. But in this game, solving problems often involves investigating people's lives, watching what they do, checking their relationships and their houses, almost literally looking into their cupboards and drawers.
80
G4 TV: X-Play
Children of the Nile isn’t an excellent game merely because it’s innovative. It’s an excellent game because those innovations make for a more compelling, and generally less frustrating experience for the player. Obviously Tilted Mill wants Children of the Nile to be the first in a franchise of city-building games. The way we see it, it's off to a great start.
79
PC Gameplay (Benelux)
Knappe Empire Building Sim met een complexe sociale hiërarchie en immens veel mogelijkheden. Alleen jammer van de sobere graphics.
79
IGN
Beneath the problems of Immortal Cities: Children of the Nile beats the heart of a good city builder. The core idea of the family was a great move forward in this genre, especially for a game like this that deals with ancient Egypt and smaller communities unlike those found in games like SimCity.
78
GameZone
Overall, this is a great first game in a (hopefully) new series. The designers knew what they wanted, and weren't afraid to go for it. Most fans of city-building simulations will be well-pleased. The interface could use some improvements, and for my part, I would like to see more focus on planning well-laid out cities, but this game is enjoyable to play and will please most.
78
PC Games (Germany)
Mit einer erfahrenen Entwicklerriege aus den von Sierra geschlossenen Impressions-Studios (Caesar, Zeus, Pharao) möchte Tilted Mill an den großen Erfolg des Aufbau-Strategiespiels Pharao anknüpfen. Dessen inoffizieller Nachfolger Kinder des Nils spielt ebenfalls im alten Ägypten. Als Herrscher führen Sie Ihr Volk über mehrere Generationen 3.000 Jahre vor Christi Geburt durch die Antike. Genau wie bei den Vorgängern dreht sich alles um den steten Auf- und Ausbau Ihrer Stadt.
77
PC Action
Oha! Meine Bevölkerung ist krank und grummelt schon wieder. Na, dann baue ich eben ein Klinik. So. Moment, wieso mögen die mich denn immer noch nicht? Die Bevölkerung in Kinder des Nils hat ein Elefantengedächtnis. Bauen Sie Mist, hängt Ihnen das ewig nach. Trotz der Mankos macht es Spaß, Pharao zu sein. Wenn ich schon zu Hause nicht die Hosen anhabe, kann ich wenigstens im Spiel den Herrscher mimen. Jawoll!
76
Gamesmania
Die Welt der Pharaonen ist faszinierend in Szene gesetzt und leidet nur unter kleineren technischen Mängeln. Wer Ägypten-Fan ist, muss diese Simulation also unbedingt haben. Allerdings sind die Quellen von Bürger-Beschwerden sehr schwer zu lokalisieren und kosten viel Zeit. Außerdem sieht man seinen Untergebenen oft mehr zu, als das man in deren Leben eingreift. Es ist also zumeist entspanntes Bauen angesagt, das wohl nur treue Freunde des Städtebaus auch länger erfreuen wird.
76
GameSpot
In the end, Children of the Nile is an engaging city-building strategy game, and its lighthearted and colorful approach makes it suitable for gamers of pretty much all ages. The game's economic system makes logical sense, and there's a very strong cause-and-effect system in place that allows you to easily gauge the effectiveness of your policies. And while it suffers from a few problems, Children of the Nile is a promising first step from a new developer.
75
GameSpot (Belgium/Netherlands)
Immortal Cities is al bij al een uitdagend strategiegame geworden voor gamers die niets liever doen dan steden uitbouwen. Het economische systeem zit logisch in elkaar en het spel bevat ook een goed oorzaak-en-gevolgsysteem dat uw daden perfect vertaalt. Hoewel er nog enkele foutjes aanwezig zijn, is dit een veelbelovende titel van een nieuwe gameontwikkelaar.
74
Absolute Games (AG.ru)
Поначалу Immortal Cities кажется облегченной версией Pharaoh, без денежной системы, без разнообразия добываемых и выращиваемых ресурсов, без складов и необходимости прокладывать дороги для эффективной работы. И все же, на мой взгляд, подход, реализованный в игре, во многом оправдан. Интерфейс стал гораздо проще и информативнее, внимание сосредоточено на важных деталях, количество микроопераций сведено к минимуму, да и AI грамотнее руководит поведением жителей. Жаль только, что развитие полиса всегда происходит по одной и той же схеме, и начинать новый сценарий уже не так интересно, как в первый раз…
73
Game Chronicles
Despite some minor flaws and an occasional frustrating bug (that will hopefully be resolved in a patch), Immortal Cities: Children of the Nile keeps many of the classic elements of city-building strategy that made its predecessors so much fun to play, and innovates in ways which make the game much more interesting and involving. Fans of the genre will lose countless hours of sleep ruling their subjects, conquering faraway cities, and building up their Pharaoh’s grand legacy.
73
Play.tm
The most obvious alteration in Immortal Cities is the move to a full 3D engine. And this engine is no locked-orientation cop out, as featured in many of the strategy games that have burrowed through to the third dimension. The camera can be spun and rotated to the player's complete contention. You can swing it to view the world from a top-down perspective or dive it down to look up appreciatively at the glorious monuments that you have constructed. The zoom levels are also commendably generous and overall control of the camera is handled with aplomb. The only thing to suffer in the transition is the level of detail that can be applied to your growing cities and its citizens.
70
Factornews
Les enfants du Nil est un très bon jeu de gestion, pas très compliqué mais proposant un grand nombre de choses à faire. Tout est bien conçu et on n'a pas l'impression de confusion qu'on peut avoir dans certains jeux de ce genre. De plus le jeu est bien équilibré, on atteint difficilement un état où soudainement tout devient extrêmement simple, avec un développement exponentiel. Construire la ville présente un intérêt depuis la première ferme jusqu'à la grande pyramide. Le tout est servi par des graphismes sympathiques et l'interaction qu'il y a avec les villes, les carrières et les marchands environnants introduit une part de stratégique et assure un défi varié d'un scénario à l'autre. Plutôt qu'une note, pour vous donner une idée de la qualité du jeu, disons que World of Warcraft vient de sortir et pourtant j'ai joué à ce jeu de nombreuses heures.
70
Joystick (French)
Des mécanismes proches de la perfection, malgré un background un peu limité ! Seul le travail de micro management d'une population trop revancharde freine le plaisir d'accéder au rang de demi-dieu.
70
PlayDevil
If you are looking for a decent civilization game which goes so in detail in the whole global idea then this one is definitely made for you. If you are looking for any Command and Conquer or other war-strategy game, you might want to skip it and head for the latest RTS game at this moment which is "Act of War: Direct Action".
70
IGROMANIA
Несмотря ни на что, Children of the Nile — хорошая игра, которую стоит порекомендовать всем поклонникам жанра. Однако вы должны заранее быть готовы к тому, что придется крепко сжимать зубы и подавлять внутри приступы животного бешенства, стараясь не обращать внимания на тысячи неприятных мелочей. Но в целом — будем надеяться, что серия Immortal Cities получит дальнейшее развитие в более качественных и проработанных играх.
70
Eurogamer.net (UK)
So: there's the dilemma, really. It's an innovative management game in many ways... but it's also a glacially slow one that this reviewer particularly doesn't find overwhelmingly engaging. Not all experiments succeed, and while its successes and design places it in the more appreciated example of its type, you can't help but feel separated from the babble of life before you.
70
Jeuxvideo.com
Les Enfants du Nil n'a plus grand chose à voir avec les titres d'Impressions Games géniteurs de Pharaon et autres Empereur : L'Empire du Milieu. Son gameplay très particulier basé sur la gestion des individus et non plus des ressources risque d'en dérouter plus d'un. Si vous accrochez au concept, vous découvrirez pourtant un jeu très riche qui malgré ses quelques défauts (difficile d'appréhender de façon globale les besoins réels de ses citoyens, absence d'indications sur la zone d'influence de tel ou tel bâtiment, pas de conseiller...) risque bien de vous occuper pendant de très nombreuses heures.
70
JeuxVideoPC.com
Les Enfants du Nil est un jeu de gestion dont le but est très simple : en tant que pharaon, vous devez diriger votre cité égyptienne antique pour que tout s’y passe bien, aussi bien financièrement et démographiquement que du point de vue de la sécurité. Premières observations : la version collector contient, en plus du jeu et de son manuel très bien fait, un dictionnaire égyptien. Cela nous montre déjà à quel point ce jeu peut être à la fois très amusant et très culturel !
65
1UP
Still, nothing about the game is truly broken or unplayable. If you're a patient gamer who can ignore the tedious aspects, you'll find COTN a good city building game with several original ideas. For the rest of us, the good background music and pleasing graphics make it feel like a very good interactive screensaver.
65
Next Level Gaming
Basically it’s a good strategy/civilization building game, it’s just not a great one. This game got me nostalgic to play some of the old classics, so once this review is over I’m going to uninstall it and start playing some of the old classics. In the end this game does a good job, the only problem is the games that came before did a better job. The basic problem is they were too ambitious with this game and put too much into it. If they had trimmed it down and focused and made a few things really well they would have had a better game. In the end, Caesar and Rise of the Middle Kingdom are both better versions on the same theme.
60
Computer Gaming World (CGW)
The biggest problem is how poorly the game runs. Well-populated cities bogged down the test system (which met the recommended specs), making it almost impossible to play the game with a large town. If the technical problems can be ironed out, Children of the Nile will be a worthy heir to the city-building series. Some changes are a bit frustrating, but the new distribution models and the emphasis on exploration add some great new challenges.
60
GameStar (Germany)
Ich mag das Ägypten-Szenario, ich mag Aufbauspiele – aber Kinder des Nils lässt mich kalt. Der Pyramidenbau ist viel zu langwierig, nicht zuletzt wegen ärgerlicher Bugs. Schade um das Prestigesystem und die 3D-Grafik. Denn es ist eindrucksvoll, die Sonne über einer großen Pyramide aufgehen zu sehen. Andererseits hätte ich mir mehr Animationen für Gebäude und Untertanen gewünscht, die sorgten im guten alten 2D-Pharao für Atmosphäre.
60
GameSpy
In short, when taken as a whole, Children of the Nile is a disappointment. It's not that it's a bad game. In fact, buried under the rubble of the game's interface is the germ of a classic. Even after all is said and done, city-building fans will find a lot to like in the game. Unfortunately incomplete implementation of an essentially good idea relegates Children of the Nile to the status of merely "OK", not the classic I thought it was going to be when I first saw it. Lets hope that as the "Immortal Cities" line moves forward, Chris Beatrice and his Tilted Mill team can ultimately bring us the awesome city building experience I know they're capable of.