Description
Impossible Creatures is a real-time strategy with a twist. Rather than building "Unit A" and "Unit B" like nearly all other real-time strategies, in this game the player acquires DNA from animals and mesh them together, creating unique hybrids of two separate animals. Use the strength of a bull, with the speed of a cheetah and the player might have a Cheebull, or give a skunk an extra defense and mix in a porcupine, making a Porskunkine. With dozens of different animal DNA to combine, there are nearly endless combinations.
The main campaign's storyline is something like this. Your father, whom you've not seen since your childhood, sends you a letter in which he says he does not have long to live, and there is a secret he must tell you before he passes on. So you head to one of the uncharted islands in which he works, but you're suddenly ambushed by half-wolf, half-scorpion freaks of nature. Using the creature workshop and DNA collected from the animals, you must create hybrids of your own to rescue your father.
Each creature hybrid has several areas of the body in which can be meshed together. The head, pawns, legs, back, rear, can all be attributed by either of the two creatures involved in the mix.
Alternate Titles
- "不可思议之生物" -- Chinese spelling (simplified)
- "Sigma: The Adventures of Rex Chance" -- Working title
- "Sigma" -- Working title
- "Bukesiyi zhi Shengwu" -- Chinese title
Part of the Following Groups
User Reviews
The Press Says
| Level |
Mar, 2003 |
8.3 out of 10 |
83 |
| IGN |
Jan 09, 2003 |
8.3 out of 10 |
83 |
| GameStar (Germany) |
Feb, 2003 |
79 out of 100 |
79 |
| PC Action |
Mar 10, 2003 |
79 out of 100 |
79 |
| GameSpot |
Jan 09, 2003 |
7.9 out of 10 |
79 |
| Fragland.net |
Feb 17, 2003 |
78.2 out of 100 |
78 |
| Game Informer Magazine |
Mar, 2003 |
7.5 out of 10 |
75 |
| Jeuxvideo.com |
Jan 29, 2003 |
15 out of 20 |
75 |
| Withingames |
Mar 11, 2003 |
3 out of 5 |
60 |
| Game Informer Magazine |
Mar, 2003 |
6 out of 10 |
60 |
Forums
There are currently no topics for this game.
Trivia
The game's graphical rendering engine is called SPOOGE. There is a separated physics/collision, AI/script, and combiner engine too.
This entry to the MobyGames database was contributed by
kbmb
(399) on Feb 19, 2003.