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Developed by
Released

Platform
75
MobyRank
100 point score based on reviews from various critics.
4.5
MobyScore
5 point score based on user ratings.

Advertising Blurbs

Back cover:
    Independence War Deluxe Edition combines the original Independence War with an all new Indie campaign called Defiance. With the addition of Defiance, you can now battle from either side - fight as an Indie commander or as a young Navy officer in the original Independence War. Whichever way you choose, you'll be caught up in a battle of epic proportion, fighting to secure justice and peace.



    There are two sides to every story...



    Independence War Features:

  • Take command of an 8529-ton, 160-meter long Dreadnaught class corvette
  • Control any of the four bridge workstations: Command, Engineering, Weapons, and Navigation
  • Over 40 diverse missions
  • Detailed ship systems including multiple propulsion options, remote override controls, docking maneuvers, and much more
  • Accurate physics are built into the flight model. Every system of the ship is modeled and reflected in the gameplay
  • Visually stunning 3D graphics (includes software rendering and enhanced versions for 3dfx Voodoo chipsets)
  • Sophisticated and diverse gameplay, from Combat to problem solving
  • Compelling movie-quality production, including a new cinematic introduction


  • Defiance Adds:
  • Mid-mission save points
  • Selectable weapons loadout
  • Individual wingman commands
  • 18 all-new missions fought from the Indie perspective
  • New weapons, including Sniper PBC and the hull-mounted Gatling Canon
  • New cinematic introduction
  • Remote log-on auto-defense mode
  • Rotating turrets on capital ships
  • See events in the original game from the Indie perspective
  • Choose to fight from the Navy or Indie side of the conflict.
  • Space can be a dangerous place. A starport is the next best thing to home.
  • A couple of blasts from your PBC and that pesky destroyer is space dust.
  • Damage control is essential. Direct engineering teams to repair critical systems.

  • Contributed by Zovni (9138) on Feb 07, 2002.

 

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