83
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.
Written by  :  Maury Markowitz (214)
Written on  :  Aug 13, 2000
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Summary

So close, yet SO far!

The Good

I heard a lot about iWar before I found it while walking about in a used book store. I jumped at the chance to grab it and looked forward to getting home to play it. I had heard it was one of the only physically realistic space combat simulators, and as a hard-core simmer I was excited.

In some ways this game is good. Although it only support 3dfx for accelerated graphics, on my middle-of-the-road machine the graphics were still excellent even without any acceleration.

The depth of the game is likewise interesting. Differences in mission outcome do indeed effect future missions, but this seems to be a limited branching tree.

The Bad

Good as the graphics were, the physics was terrible. As it turns out the "physically realistic" review turned out to mean "can fly sideways". The fact that the ship can turn about at something on the order of several hundred gees was overlooked, as was the fact that it could repair itself from almost total destruction to fully working in a few moments.

Worse, although I'm a big simmer, I found the game utterly confusing in combat. Every time all I saw was stuff flying about and it was unclear who was who. Ship's weapons couldn't hit targets, and this drove me up the wall.

And finally missions are sometimes dependant solely on "random" outcomes that can't be understood without watching a small TV show within the game. For instance in one mission I needed to do _something_, but that something was explained while I was in combat, and that was that - I had to play the whole mission over again to figure out what to do.

The Bottom Line

Good try, but not a home run in my books.



Merchant Title Platform Price  
Amazon
Independence War Windows $8.75  
ebay.com
Independence War: The Starship Simulator    
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