Description
This sequel to the
original 1997 game,
Industry Giant brings some innovations such as 3 new industry sectors, business affected by seasonal demand (so cotton clothes sell more in the Summer and wool during Winter, for instance), 150 different raw materials and 50 different transports.
Influenced by many games, from
Transport Tycoon and
Capitalism to later games in the City Building Series such as
Zeus: Master of Olympus or
Emperor: RotMK, IG2 is a game where the player is in charge of a manufacturing and distribution company in the 20th century, where the goal is to obtain profits from the distribution of goods.
The main concept of the game is similar to the
City Building Series: after products are finished, they are added to the closest available warehouse, and then stores and factories can pick them up and sell them according to the demand. This is the only source of income, as transportation and manufacturing all take money from the companies' finances (unlike
Transport Tycoon and
Capitalism), but before selling the player also has to manufacture (or grow) the goods. For that, he must either grow agricultural goods, from crops to livestock (some can be sold directly to stores), wood (can be transformed into sawdust to produce paper and cardboard, and cut wood which can be refined into boards and then to furniture, toys or many other applications) or mine several metals (which become more and more crucial as the time passes) and then combined with other goods in factories. For instance, while it's possible to ship fruit directly for sale, by combining it with glass (mined from silica and transformed at glassworks), it's possible to sell juice for a higher price. As time passes, a larger number of goods become available, some of them more elaborate and requiring a much larger range of source material.
While crucial for development, most industrial units devalue a city and hamper growth. To counter this effect, the player can build several facilities (including universities, rodeos and stadiums) which allow the city to grow a bit faster. A large city not only demands more of the basic goods, but also starts accepting luxury goods, such as clothing, sports goods and electronics that also increase the growth speed of a city.
There are two main game modes: Scenario, where the player has a timed goal (ranging from typical company value and yearly profit to filling a storage area with a pre-determined product) to a long-run "free-play" mode where the player aims for several values for several decades.
Alternate Titles
- "工业大亨2" -- Chinese Title (Simplified)
- "Промышленный Гигант-2" -- Russian title
- "Der IndustrieGigant II" -- German Title
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Trivia
The original release came with a bonus CD containing game promotional screensaver, wallpaper and over twenty behind-the-scenes pictures. Also, playable demos of then newly available "Cultures 2" and "Hotel Giant" plus video trailers for "Hotel Giant" and "the Nations".
This entry to the MobyGames database was contributed by
Cabeza2000
(676) on Mar 07, 2003.