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Setting up the headquarters. Like in Transport Tycoon, it evolves as the company increases in value. As time passes by, new vehicles become available which are usually faster and/or more efficient than the older offers. The game is no Transport Tycoon or Capitalism where players earn money by distribution or manufacturing. All goods must be sold at the appropriate stores downtown The most basic of Groceries are meat, milk and eggs. They are always in high demand, and the player must take advantage from them. After purchasing a train, the player defines the cargo and stations where it will load and unload cargo Unlike Transport Tycoon, the player loses money by making too many transports. By placing factories near distribution centers, profit is only cut by mining, manufacturing and storage costs. If too many factories are placed near the cities (which was not the case) the development speed of the city will fall, and to counter that the player must build additional city facilities. Vehicles list. Age and condition affect overall reliability of a line, as a broken train is a dead train, and a dead train is a huge clog on the machine. A drop in profits usually means a problem with manufacturing (lack of raw materials) or distribution (trains taking too much to travel between stations. Farms require wide areas of space and good weather. Using the surplus glass from other area, fruit and hops can be bottled into juice and beer at the corresponding factory. A good player must be able to take advantage from any situation. This demands that the player builds some oil rigs and refineries to manufacture rubber, and then turn the rubber into raincoats. There are no accidents in IG2, but having too many trains using the same tracks quickly clog up the access and soon factories will be left outside materials, and worse of all, stores of goods to sell. |
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