DescriptionThe fourth Papyrus racing game is the sequel to the 1993 IndyCar Racing. It uses many of the improvements which were introduced in NASCAR Racing. There are fifteen tracks in total, and the major features are 640x480 SVGA graphics, multiplayer support for two players, pi telemetry data for realism, interactive driving schools, enhanced artificial intelligence, in-game communication with the pit crew supporting speech recognition technology, and digital stereo sound.
You race in open-wheel cars and there are different driving views, with detailed physics and a realistic simulation of damage and controls. You can call up information about your car (fuel, tires, wings, wheel stagger) during the races at any time. Aside from the in-game paint shop, there was an active modding community at work with many custom car sets available online.
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- "IndyCar Racing 2" -- Informal name
Part of the Following Groups
|great game. bad A.I.||j ozzman (2)|
|Gameplay (Benelux)||Feb, 1996||81 out of 100||81|
|GameSpot||Aug 01, 1996||7.8 out of 10||78|
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GraphicsThe base game did not have 3D acceleration, but this was later added through a patch. Papyrus supported Sierra's short-lived Rendition 3D standard, which was not supported by all 3D cards at the time. One year later, the game was re-released with 3D support as CART Racing.
SalesOnly about 180,000 units were sold, which was setback for Papyrus, as their previous game, NASCAR Racing, sold over 1,000,000 units.
TracksThe Homestead, Rio de Janeiro, and Indianapolis tracks are not included because the game is based on the 1995 CART season. Some of the tracks were changed in the 1996 season, and Papyrus also did not have a license agreement with the Indianapolis Speedway.edway.
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