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MobyRank
100 point score based on reviews from various critics.
3.7
MobyScore
5 point score based on user ratings.

Description

The fourth Papyrus racing game is the sequel to the 1993 IndyCar Racing. It uses many of the improvements which were introduced in NASCAR Racing. There are fifteen tracks in total, and the major features are 640x480 SVGA graphics, multiplayer support for two players, pi telemetry data for realism, interactive driving schools, enhanced artificial intelligence, in-game communication with the pit crew supporting speech recognition technology, and digital stereo sound.

You race in open-wheel cars and there are different driving views, with detailed physics and a realistic simulation of damage and controls. You can call up information about your car (fuel, tires, wings, wheel stagger) during the races at any time. Aside from the in-game paint shop, there was an active modding community at work with many custom car sets available online.

Alternate Titles

  • "IndyCar Racing 2" -- Informal Name

Part of the Following Group


Merchant Title      
amazon.com
IndyCar Racing II    
ebay.com
IndyCar Racing II    
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User Reviews

great game. bad A.I. j ozzman (2) 3 Stars3 Stars3 Stars3 Stars3 Stars

The Press Says

GameSpot Aug 01, 1996 7.8 out of 10 78

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Trivia

Only about 180,000 units were sold, which was setback for Papyrus, as their previous game, NASCAR Racing, sold over 1,000,000 units.

The base game did not have 3D acceleration, but this was later added through a patch. Papyrus supported Sierra's short-lived Rendition 3D standard, which was not supported by all 3D cards at the time. One year later, the game was re-released with 3D support as CART Racing.


This entry was contributed by Cromaa (513), Sciere Bronze Star Contributing Member (119883) and Jeanne Bronze Star Contributing Member (59129)
 

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