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When I heard that Activision were going to release a native 3D hardware accelerated version of the funkiest game around I had to check it out. I76 has been compatible with the likes of the 3DFX card for a while through the download of a patch but the patch appeared to be a quick fix to bring the I76 engine to 3DFX, using simple 8-bit textures and non-optimized code. At the time it was way better than not having the patch but there were still things needed to push I76 into the unique game status. The Nitro Pack answers a lot of what was missing, mainly for 3D card owners.
Grafisch is Interstate er danig op vooruit gegaan met dit Nitro Pack. Alle populaire 3D acceleratiekaarten worden ondersteund, wat vooral de snelheid ten goede komt. En net zoals bij de originele Interstate '76 is er nu ook weer prachtige Funk muziek uit de jaren '70 terug te vinden op de CD. Wel opvallend is het vlotte verloop van de multiplayer games, net zoals bij de originele versie. Vraag blijft of dit alles voldoende is om de naam van datadisk te mogen dragen. In mijn ogen is dit niet het geval, vermits de inhoud net iets te magertjes is.
When all is said and done, the Nitro Pack's new missions, technical enhancements and observance of I-76's inimitable style make it a worthwhile retrofitting. At the same time, the add-on also suggests many of the game's basic flaws are too serious to be remedied by mere tune-ups; the solo game in particular still isn't as fun as it seems like it should be. Perhaps the aging engine lacks the technical proficiency to reproduce the gritty cool of the cutscenes and voice-acting or the design is simply too ambitious to be depicted adequately by anything but non-interactive FMV. Whatever the reason, I-76 remains a greater spectacle than game, though not, at least with the Nitro Pack, for lack of trying.