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76
MobyRank
100 point score based on reviews from various critics.
2.4
MobyScore
5 point score based on user ratings.

Trivia

Fleet Command was actually used at the US Naval Academy for command exercises, according to the Sonalysts website.

Contributed by Kasey Chang (3695) on Dec 07, 2000.

The unit AI of each and every unit, from the individual planes and missiles to entire task groups can be edited via the "doctrine" files. The ones that came with the game was quite unrealistic and made the game felt like a typical RTS. Fans quickly started creating more detailed doctrine files and started adding more units and weapons to the database. See the "Links" for access to WDP: warship database project.

Contributed by Kasey Chang (3695) on Dec 07, 2000.

There is an unofficial patch V1.3 available. It must be used with the WDP update which replaces the doctrine and database files with units that are far more accurate to real-life than the simplified version in the game.

Contributed by Kasey Chang (3695) on Dec 04, 2000.

Originally, Fleet Command was supposed to be an Aegis Destroyer simulator that allows one to control ship and its LAMPS helos to prosecute submarines and escort bigger ships like a CVBG or a convoy. Then Sonalysts realized they have to really simulate the rest of the task force as well, so they shifted the game focus, and we got "Fleet Command" instead.

Contributed by Kasey Chang (3695) on Dec 02, 2000.

 

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