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Jane's Combat Simulations: IAF - Israeli Air Force

Moby ID: 2720

Description

Jane's Combat Simulations: IAF - Israeli Air Force is a multi-aircraft simulator. It was developed by real-life IAF pilots, and features terrain with true elevation, made by using satellite data. As with other titles using the Jane's license, the focus of the game is in creating a realistic and believable military aircraft simulation. Hence, the game's controls and mechanics are elaborate. It is also possible to give basic commands to wingmen, if they are present. While waypoints and refueling can be managed by the aircraft's autopilot, all such maneuvers can be done manually.

IAF is based on 7 different fighters and bombers of the Israeli Air Force: F-4E Phantom II, F-4 2000, F-15 2000, F-16D Fighting Falcon, Lavi ATF, Kfir C-7, and Dassault Mirage III. In game modes other than the campaign, the MiG-23 and MiG-29 are also available to the player. Each aircraft performs differently and is meant for different tasks, and can be seen from the cockpit (with 2D and 3D views available, and the possibility to look around from the pilot's perspective), from the outside (in a behind view or one of the cinematic views), or with just the HUD visible.

The game has six campaigns, three of which are historical (Six-Day War, Yom Kippur War, and the Lebanon War), and the other three (Syrian, Iraqi, and Lebanese Fronts) being fictional and set in a hypothetical future. The player's progress and rank is recorded in their profile, with each mission's success or failure affecting their score. Scoring itself can be changed by setting various difficulties and "aids", with AI help removing score percentages but making the game easier for newcomers.

Aside from the campaigns, there are preset single scenarios, as well as a quick mission editor which the player can use to manually set the parameters of a desired air-to-air skirmish (whereas the campaigns have both air-to-ground and air-to-air missions). There is also a Scramble button in the main menu, which randomly picks a mission from a small mission pool and puts the player in a random plane. IAF has a multiplayer mode available via LAN and JanesCombat.Net (which has since been discontinued).

Finally, the signature feature of Jane's-licensed games is the in-game encyclopaedia, which is present in IAF and lists and describes in detail not only the aircraft the player can pilot or shoot at, but also all other objects that can be encountered in the game, as well as missiles that aircraft can be armed with.

Spellings

  • ื›ื•ื›ื‘ ื›ื—ื•ืœ: ืกื™ืžื•ืœื˜ื•ืจ ื”ื˜ื™ืกื” - ื—ื™ืœ ื”ืื•ื™ืจ ื”ื™ืฉืจืืœื™ - Hebrew spelling
  • ไปฅ่‰ฒๅˆ—็ฉบๅ†› - Simplified Chinese spelling
  • ไปฅ่‰ฒๅˆ—็ฉบ่ป - Traditional Chinese spelling

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Credits (Windows version)

110 People (100 developers, 10 thanks) · View all

Creative Director
Executive Producer
Technical Directors
Lead Designer
Game Design
Simulation
Flight Models
Multiplayer
GUI
Graphic Engine
Streaming Engine
[ full credits ]

Reviews

Critics

Average score: 84% (based on 16 ratings)

Players

Average score: 3.9 out of 5 (based on 9 ratings with 1 reviews)

One of the few about IAF

The Good
Interesting reference that includes 3D models, pictures and big description of weapons. Gameplay is nice, with interesting missions that don't make you feel bored after few couples of them. Landscape is true with satellite image textures. You will see real terrain instead of repeating tiles and can use terrain for cover.

Nice amount of flyable jets and big amount of ordnance. Many radar modes. You can also fly Mig-23 and Mig-29 online or in custom missions.

This game taught me history of AIF and made me big fan of them.

The Bad
Lack of 3D virtual cockpit. For me it was confusing to see gauges and lamps that should be working during the flight being static. Sometimes there is a big need for them. When you land with gear up you stop same time when you touch the runway. Very simple mission builder. AI can't calculate thrust based on remaining amount of fuel. It makes you take care of your wingman's speed.

The Bottom Line
Gameplay: I find the gameplay on top level. Missions are interesting and not same or boring. 3D objects made quite good, but sprites on them have not transparent borders. I don't know if its my video card (Voodoo3 3000) issue or game engine. If you have Voodoo3 video card the game will run in Direct 3D mode. Looks like it will run in Glide only if u have video card based on Voodoo or Voodoo2 chipset.

Game flaws are not big compared of fun and pleasure from playing it

Games comes with IAF 50th Anniversary CD-ROM that tells you everything about IAF.

Windows · by darkpilot (992) · 2011

Discussion

Subject By Date
Jane's IAF modders sliver webidfaf (21) Aug 5, 2012
multiplayer session sliver webidfaf (21) Aug 5, 2012

Trivia

Development

IAF was developed by actual Israeli Air Force personnel (on reserve duty). The developer, Pixel, is based in Tel Aviv, Israel.

Extras

The main game release comes on 2 CDs. One CD is the game and second is IAF 50th Anniversary CD-ROM

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Contributors to this Entry

Game added by Kasey Chang.

Additional contributors: Crawly, CaesarZX, Patrick Bregger, darkpilot.

Game added December 2, 2000. Last modified April 22, 2024.