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Jaws Unleashed is full of great moments. It's not one of those games you'll play forever, but I suspect that for many it will be one of those games that sits on the shelf so that any time you're feeling particularly evil or you've just had a bad day, you'll load it up and go eat some people. Some of the missions will frustrate you, but for the most part they're good fun and sport enough variety for it not to get old too quickly. The environments you find yourself in are full of character and life; the game has a great ability to create lots of drama out of nothing, much like the films.
FileFactory Games / Gameworld Network
If you are looking for some pointless destruction and the opportunity to eat some divers and terrorize the locals, then this is the game for you. If you’re looking for a solid plot with well developed characters then go rent the movie.
Ich fand den Hai schon immer cooler als die doofen Fischer, die ihn zu fangen versuchen. Im Test hatte ich durch den schwarzen Humor jedenfalls einen HAIdenspaß, die anfängliche Abwechslung weicht aber bald den eintönigen Friss-alles-Missionen. Da hilft dann auch das Bonusmaterial nicht. Zimperliche Naturen sollten einen großen Bogen um den Hai machen, denn auch in der deutschen Version fließt immer noch jede Menge Blut.
JAWS Unleashed is one of those difficult kinds of games to pigeonhole because it has such strong plusses and minuses. What it really boils down to is "What kind of experience are you're looking for?" Are you a "My ocean is half-full" kind of a guy or a "my ocean is half-empty" sort of person? On the consoles, we leaned in a more positive direction because the destruction and people-eating was just so dang fun despite all the technical problems. On the PC, however, the additional troubles with the camera make it a lot more frustrating to play -- and the lack of joystick support is just baffling. That's sad stuff considering that with a little more fine-tuning, it could have been a one heck of a cool game.
Lors de son annonce officielle, nous nous étions dit : "encore une licence de film culte qui va être massacrée en grands coups de marketing bien lourd" et finalement c'est tout le contraire. Loin d'être un jeu qui marquera son temps, les quelques idées intégrées sont intéressantes comme le simple fait d'incarner le prédateur plutôt que la proie s'échapppant par tous les moyens. Néanmoins, le titre est très loin d'être parfait dans les graphismes, le son ou le gameplay. Un soft qui plaira aux personnes fans de requins et voulant se venger sur le traumatisme vécu par le visionnage de trop d'aventures de dauphins à la télé.
Jaws spelen en mensen opeten mag dan wel superleuk lijken, de gameplay is een ronduit stresserende ervaring. Gemiste kans!
To be fair, Appaloosa's shark project does embrace its good and bad points rather symbiotically (much like barberfish and hammerheads do in real life). Though it's correct that JAWS suffers from a number of bothersome bugs, numerous camera issues, and sometimes-infuriating lock-ups, it also benefits from a number of gruesomely satisfying missions, a large environment to play around with, and unique combat maneuvers that you just can't do in any other game.
The good part of all this is, the game is very rarely boring. What’s happening onscreen is always dumb, sometimes infuriating and often crap, but there’s always something happening. You’re always being distracted, whether it’s by your hunger, a collectable number plate or a cage diver who’s totally asking for it. It’s safe, but you won’t want to go back into the water.
There's certainly a measure of morbid thrill that can be derived from some of the more open-ended components of Jaws Unleashed. A novel level of enjoyment exists in the notion of swimming up to an unsuspecting oceangoer and sinking your teeth into them, dragging them screaming beneath the waves and turning them into a midday snack. However, the novelty of said action wears off about 15 minutes into Jaws Unleashed, and without it, all you're left with is a really lousy action game that's cumbersome to play, contains not a single interesting mission over the course of its roughly 10-hour structure, and looks and sounds terribly mediocre. The $20 price tag might seem enticing, but $20 for a bad game is no deal at all.