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John Romero's Daikatana (Windows)

57
MobyRank
100 point score based on reviews from various critics.
2.9
MobyScore
5 point score based on user ratings.
Written by  :  MadCat (55)
Written on  :  Jul 17, 2000
Platform  :  Windows
Rating  :  0.83 Stars0.83 Stars0.83 Stars0.83 Stars0.83 Stars

4 out of 8 people found this review helpful

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Summary

Hey...it's not THAT bad...

The Good

I'd like to say something to all those people who bash Daikatana because of their personal opinions on the delay of the game..."Get a friggin' life!!!"...I have to admit I was a Daikatana-basher for a short while, but now that I have really gotten into the game I must say that it is pretty fun...

First of all...the game is very diverse...its like you're buying four games instead of one...different eras, weapons, settings and enemies...keeps the game interesting by changing the setting and challenges players to switch strategies as new weapons become avaliable...

Some areas have extremely well crafted levels...thye just make you want to stop and admire the scenery...

The RPG part of the game adds a fresh and interesting perspective to the game...not only can your character level up, so can your sword...this is a refreshing break from the old formula of FPS shooters...

The Bad

The obvious blaring mistake is the AI of your teammates...your two buddies have the combined brainpower of precisely 3.8 braincells...they rush madly into in coming fire, as if they had no understanding of the word subtlety...granted, they extremely accurate, but that doesn't do any good if they just run right into enemies with guns blazing, and turn into swiss cheese with out their accuracy even coming into play...The worst part is that when they die, your game ends...this makes you end up leaving both your people behind while you have to take out everyone...which kinda defeats the purpose of having teammates in the first place...

the second bad part is the sheer amount of killer robots and bats that the game decides to throw at you...wave after wave after wave of frog robots come after you, and after the first few minutes, it kinda gets a little annoying.

The loading time also ruins the gameplay...With a P500, and a Voodoo 3, with 128 ram, I actually made a BLT before the game finished loading...with your teammates dying every so often, playing this game can take a while...sometimes I get so frustrated I want to throw my computer out the window...

While some levels look awesome, some look like some one decided to cut and paste some photographs and put the scene into the game...the scenery takes a lot away from the gameplay and after waiting a huge amount of time for the game to load the crappy scenery that you see make really want to throw your computer out the window...

Some of the weapons eat up ammo at ridiculous rates...the shotcycler basically shoots every round of ammunition you have in all of 3 seconds...super weapons are more of a pest than of help as they basically kill everything, and your teammates seem too stupid to realize that the demon that you have just summoned would like their heads for a snack...but other weapons like the nova beam weapon, the wood frag grenade, discus, and crossbow are good touches...

The Bottom Line

To guys who need to get a life: Give John Romero a break guys...don't criticize the game or him until you try it...if you do, I think you'll find that this game has some real good parts...

To John Romero: Good idea, but I guess it just didn't work as well on the Quake II engine especially the AI...If it had came out when it was supposed to then it would probably have been the best game ever though...

To everyone: if you are an FPS fan, then this game should be somewhere on your list...maybe not the top (thats for Team fortress II, and Tribes II), but it should be there, somewhere between middle and the top...don't listen the losers that decide to criticize John Romero just becuase of the delay (even if it was longer than my goldfish's lifespan...hehe ;-))...try the game and I think you will be pleasantly surprised...