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||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)
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If you’ve played the original freeware version
, you can expect more of the same but far more polished, and the improvements are well worth the price of admission. Don’t expect a great deal more, however, as the actual new content is a little short in supply. And if you've yet to play its lo-res predecessor, Chapter One is a great first episode in its own right. It only takes about 3-5 hours to complete, and ends with the feeling that the real game has only just begun, but in this case the reward is not in the destination, but in The Journey Down itself.
As an adventure game, The Journey Down: Chapter One hits all the right notes. It has plenty of charm and character, a mysterious story, an unlikely hero that gets wrapped up in things he doesn’t understand, and puzzles that offer a perfect level of challenge, delivering a deeply satisfying “a-ha!” moment when solved. Oh – and did we mention that the game wraps all of this up in a uniquely African aesthetic?
Adventure Classic Gaming
The Journey Down: Chapter One has peaked my interest in the series, mainly because of its unique style and atmosphere. It also appeals to my memories of classic adventure games. Most importantly, this game proves that a small indie developer can indeed deliver a quality game that focuses on the experience for the gamer and not the budget of the game.
Kickstarter-suksess har gjort det mer spennende enn noensinne for de av oss som liker denne herlige spillsjangeren, men utgivelser som The Journey Down og den kommende Wadjet Eye
viser at sjangeren egentlig ikke trenger Kickstarter. Vi sier selvsagt ikke nei takk til Tim Schafer
, Jane Jensen
, Al Lowe
og Tex Murphy
-gjengen, men så lenge vi har talentfulle utviklere som Skygoblin
går sjangeren en lys fremtid i møte uansett hva som skjer med veteranene og deres folkefinansierte prosjekter.
You might not go into The Journey Down expecting an anthropology lesson, but it would be nice if it sparked the same sort of enthusiasm for the culture it's aping that Grim Fandango
did with its Mexican heritage. Despite this, it's a solid adventure game with high production values and sharp design. There's a courageous allure to an indie team trying to stand toe-to-toe with LucasArts
' masterpieces, and that they've come this close with their first entry in the genre is no minor accomplishment. Here's hoping the next chapter gives has a little more African flavour.