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As I said at the outset, I was very pleasantly surprised by this game. It now belongs in the top echelon of this type of arcade shooter, as its graphics and gameplay are particularly fun. After getting really absorbed in Juggernaut Corps and seeing all of its clever features, I am in complete agreement with the exclamation you hear in a hollow, intentionally distorted voice every time you quite the game — “Long Live the Corps!”
GameSpot (Sep 30, 1998)
The best that can be said about it is that it's an adequate 2D shooter with an attractive price tag. I'm sure there are some folks out there who've still got a jones for this stuff, and for them Juggernaut Corps could be a lot of fun. But if you feel like you've already saved enough 2D galaxies, Juggernaut Corps doesn't offer enough new features - either in gameplay or eye candy - to make it worth more than a passing glance.
I read a lot about this game and when I got it, it was VERY disappointing. Incidentally, if you happen to have read the raving reviews about this game on the company's web page, the only reasoning that I can come up with for these absurd high remarks is probably the fact that people reviewing the game before were old people that used to waste their nickels by standing in front of Asteroids trying to get the top score. But for me I feel that this game should've stayed on the project board and never been developed.