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Cet add-on revisite Quake 2. Musique et graphisme, différents, donnent un ton nouveau à l'ambiance. L'intérêt en est renouvelé. Seule la nécessité d'une configuration plus importante que celle employée pour Quake 2 représente un point négatif.
Level design is pretty average, and I don't think JUGGERNAUT's look is quite up to the QII standard. The textures tend to be a bit...busy. Some levels look quite striking, others are positively cartoonish. The models are usually better looking than the textures thrown over them. So what's the verdict? While JUGGERNAUT doesn't do anything really wrong, it doesn't do enough extra to excite me, either.
At the start of this review, I mentioned it seemed as though everyone is trying to make a buck off id Software. That is not precisely true. The highly active Quake community is brimming with talented people who design new levels, create total conversions, and program creative modifications, all for the simple satisfaction of sharing a common interest, and perhaps earning some well deserved applause. Their efforts are freely available on the Internet, and often reach a level of quality far superior to any second-rate commercial product on which you are forced to spend your hard earned dollars. Juggernaut shows potential, but is bogged down by poor level design and shoddy graphics. It reached the market too quickly following the release of Quake 2 for the team to have spent a proper amount of time creating a quality product, and seems motivated only by profit. Juggernaut may be the first add-on for Quake 2, but it certainly will not be the best.
While Juggernaut isn't a scourge worth notifying the Center for Disease Control over, it's a feeble match even for the original Quake II levels. Still, there are compelling reasons to purchase it. At $19, it's dirt cheap, and it gives budding level designers some fantastic examples on how not to make levels.