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Alternative Magazine Online
You can tell that Telltale are huge fans of the films by simply pausing to soak in the little details. The soundtrack by Jared Emerson-Johnson intersects beautifully with the original score. Minor mistakes from the original film have also been addressed, such as the live-link to the dock having a video status bar underneath, or the Velociraptors being far bigger than they were in real life. Heavy Rain was a far more technically polished game, but in the end, Jurassic Park: The Game tells a much more satisfying story. If you hate QTEs, by all means steer clear. Everyone else should be able to look past the occasional glitch and the lack of difficulty to enjoy what is undoubtedly the best Jurassic Park game ever made, yet no doubt destined to become the most underrated.
Jurassic Park and Telltale Games was a marriage that every in-law is happy with. Telltale always puts out quality games, and this one is especially good considering they had to work with gameplay mechanics that are rare for them to use. The music and narrative blend well, and add a lot of depth and personality to the game. It’s as much fun to play as it is to watch, and I even found myself occasionally missing a QTE sequence because I didn’t even notice it was there. It’s a fantastic game, and I hope just about everyone who’s been hoping for that 4th movie just buys the game instead, at least for now. If you like passive gameplay, or you want to experience the fun and excitement of a Jurassic Park game that doesn’t suck (like every arcade game featuring the IP does), then pick this game up.
Game Over Online
And so I'm going to give Jurassic Park: The Game a mixed review. The production values of the game are excellent, and I enjoyed returning to Jurassic Park and learning some new things about it, but the gameplay mechanics leave a lot to be desired, and the price for the game is little high given the 5-10 hours of content it provides. But overall I enjoyed my time with the game more than I didn't, and so Jurassic Park: The Game is an option if you're looking for something a little different to try out, or if you want to brush up on the franchise while waiting for the fourth movie to come out.
PC Games (Germany)
Hektische Quicktime-Events, kaum Rätsel und ein streng vorgegebenes Tempo — für Adventure-Spieler, die nur gemütlich vor sich hin knobeln wollen, ist Jurassic Park: The Garne die falsche Wahl. Telltale geht diesmal eben neue Wege und nachdem ich das eingesehen hatte, konnte ich mich mit dem Spiel anfreunden: Trotz Steinzeitgrafik ist Jurassic Park nämlich doch ein überraschend flott inszenierter interaktiver Film — spielerisch zwar so anspruchsvoll wie Kaugummikauen, dafür aber mit einer netten Handlung und einigen spannenden Dino-Auftritten. Gäbe es mehr spielerische Freiheit oder zumindest ein paar Entscheidungsmomente, wäre die Wertung auch höher ausgefallen. So ist das Spiel zwar kein großer Wurf, aber zumindest für Fans des ersten Films einen Blick wert.
Allerdings macht Jurassic Park eine Sache genau richtig: Es erzählt eine tolle Geschichte und setzt sie trotz der angestaubten Optik atmosphärisch wunderbar dicht in Szene. Ob Ihnen das alleine 30 Euro wert ist, müssen Sie selbst entscheiden – auch weil der Umfang mit rund sechs Stunden ziemlich kurz ausfällt und die Bugs in der aktuellen Version ärgerlich sind. Mir jedenfalls hat das Dino-Abenteuer Spaß gemacht – obwohl sich mein Zutun prinzipiell auf virtuelles Umblättern beschränkt.
Which is too bad, because there is an entertaining story there. It’s the kind of story that revives Jurassic Park, as it once was. If only all that gameplay filler wasn’t in the way.
Adrenaline Vault, The (AVault)
There are some undeniably handsome visuals and some very involving storytelling in Jurassic Park, but the out-of-date engine and the game’s total reliance on QTEs make it hard to recommend for anyone except the most patient and level-headed of gamers.
Some genuinely clever ideas and intense moments in Jurassic Park are held back by an engine that is rapidly approaching fossilization.
Jurassic Park : The Game est un peu le Heavy Rain du pauvre. Ses mécaniques de jeu relativement simplistes le destinent plus à des néophytes en matière de jeux vidéo qu'à un public de connaisseurs. Etonnant pour un studio qui a repris à son compte depuis quelques années des séries mythiques comme Sam & Max ou Monkey Island ! Difficile de dire si le jeu trouvera son public, mais vous voilà prévenus : il faut aimer les films interactifs en général, et les QTE en particulier, pour pouvoir apprécier l'aventure. Retourner sur les lieux du premier Jurassic Park a du bon, certaines séquences d'action sont réussies, quelques dialogues font mouche, mais face aux nombreux hits de cette fin d'année, Jurassic Park fait tout de même un peu figure de vilain petit canard pour nous autres gamers.
After playing through the four-episode, roughly 10-hour adventure on PC, one thing stood out: Jurassic Park feels like a game meant to be played on another platform -- specifically the touchscreen-controlled iPad. It's well written, ties in perfectly with the film franchise, and offers some truly frantic T-Rex-infused moments, but clunky controls and a few annoying bugs derail the interactive cinematic experience on PC.
Like I said, I wanted Jurassic Park to be good, but just like John Hammond's dream of a dinosaur amusement park, it doesn't pan out. I wouldn't call Jurassic Park a bad game as it works and does take us back to a time when dinosaurs (stiffly) roamed the Earth, but the story, animations and general gameplay keep it from being able to contend with most titles on the market -- and that includes other Telltale titles.
Le verdict est très mitigé pour Jurassic Park : The Game. Sans reprocher la nouvelle direction prise par le studio, nous restons très déçus de l'exécution de chaque pan du titre. Tout en gardant le nouveau système mis en place pour la partie aventure, les développeurs auraient parfaitement pu proposer plus d'énigmes. A l'inverse, la partie action doit absolument se débarrasser de ses problèmes d'ergonomie (indication trop petites, temps de réaction ridicules) si le studio souhaite se diriger dans cette voie.
The truth of the matter is that despite admirable intentions of changing their tired formula, Telltale just misses the mark with Jurassic Park. While the story stuff does sometimes work when you’re not rolling your eyes at cheesy dialog, Telltale’s new mechanics fight against these successes as much as the old ones ever did. This game feels like an experiment, and considering we’ve seen basically nothing from what The Walking Dead game will be, they very well may be waiting to see the reception on JP:TG and make proper alterations.
You can hardly blame Telltale for trying something different, given the enormous number of licensed games it's undertaking right now, but Jurassic Park has neither the charm nor ingenuity that the studio is known for. Come the end of the four episodes, each lasting roughly an hour, there's just a strange feeling of emptiness. The game is never interactive enough to make it feel like you've survived a thrilling adventure, nor does it inspire any emotional or intellectual engagement with its characters, situations or story. Ironically for a series based around the idea of a carefully staged experience that collapses into unpredictable chaos, you're always more passenger than participant on this visit to Jurassic Park.
Adventure Classic Gaming
While I am a fan of Telltale Games, I am saddened to say that Jurassic Park: The Game is the poorest offering to come out of the developer to date. The mere fact that the game has so many problems hints that the development of the game has been rushed: the elements for a good game are all present, but they do not ever quite come together fully. While the game has its moments of both enjoyment and drama—more so if the player drops any expectation of a "game" and sees it as an "interactive movie"—neither element is sufficiently present to leave any sort of lasting impact. Fans of both Telltale Games and Jurassic Park will not miss much by giving this adaption a pass.
Jurassic Park doesn't look good enough to make up for its paper-thin gameplay and while dedicated JP fans might enjoy the nods and references to the original film, it doesn't tell an interesting enough story to hold less dedicated attentions for very long. It's technically competent - it's stable, runs well, doesn't suffer from any graphical glitches to speak of, the lip-syncing is decent - but so what? You may be the proud owner of a digitally remastered Blu-ray edition of Manimal but that doesn't mean I want to blow a day watching it. It's disappointing, because I often complain about the reluctance of game studios to try anything different and when one finally does, I end up dumping all over it. But different, sadly, is not in and of itself enough to make a game worthwhile. Jurassic Park: The Game is different, and it's interesting, but it's also insubstantial, silly and dull. Do yourself a favor and just rent the movie instead.
Jurassic Park: The Game is Telltale Games' first major disappointment. After completely scrapping the traditional point and click gameplay, the developers have trouble figuring out what to do with one of the most promising properties of the year. Too bad they turned it into an unholy mash-up of Dragon's Lair and Heavy Rain!
Out Of Eight
You get quick time events, where you must press arrow keys in succession, a tedious process that wore out its welcome years ago. You get searching puzzles, where you must click on the right question marks hidden on multiple screens in the correct order. You get dialogue choices that don't actually do anything different. There's even the irregular mini-game using the mouse. None of these things are fun, and the story is only passably interesting. Jurassic Park: The Game suffers from significant enough performance problems (stuttering during quick time events) to negatively impact the gameplay, and the checkpoint-only saves restricts your ability to exit the game when you wish. So what are we left with? Basically a movie where you have to press the right buttons to advance to the next scene. That's not the level of sophistication I was looking for. Simply put, fans of the movies will be very disappointed that more wasn't done to further the inherent appeal of the franchise.