Kajko i Kokosz

Kajko i Kokosz Screenshots

Amiga version

Title screen
Peaceful village of Mirmiłowo
Enemies fortress
Hegemon plans a new strike
Seeking volunteer
Oferma is chosen...as always
Well water was poisoned
Kajko i Kokosz
Loading screen
Manual protection check
Start location
Inside Kokosz house
Mirmiłowo main street
Village gate
Meeting with hostile soldiers
At the crossroads
River bridge and Dziad Borowy
Unhappy fairy forest
Glade in the forest
Transport to the next location
View at Mirmiłowo
Lush vegetation
Help calling
Trapped Wawaj
Fajfi snail
Bugi defeated
By the lake

Kajko i Kokosz Screenshots

DOS version

Title screen
Main Menu
Intro: Teutonic-looking Zbójcerze
Intro: the peaceful village of Mirmiłowo
Intro: the not-so-peaceful fortress of Zbójcerze
Intro: poisoned well
Intro: our heroes starting another adventure
We start in Mirmiłowo village
Inside the wooden building
At the poisoned well, trying to talk to the wench
Castellan's wife, Lubawa won't let you take the mead
At the gate
Poor rusalka
Some items are ridiculously tiny. Can you spot the "black pebble"?
It's a weird one-horned creature, but it seems to be in trouble
This guy sure doesn't look too friendly
Chech Intro
Somebody is there!
Hello, Auntie!
Mirmiłowo from a distance.
The Forest Elder won't let you wake him up easily...
How to get to the other isle?
Picturesque scenery...
Enemy at the gates!
Welcoming committee.
Lady Nature.
Bear in mind... mind the bear!
Dealing with the wasps...
So many mushrooms in this game!
Lush vegetation.
Is someone in here?