kill.switch Reviews (Windows)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

A pretty pointless game, but if you have an hour to kill... kbmb (435) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.4
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall User Score (9 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90 (Mar 31, 2004)
Levels consist of the player running around from cover to cover, diving to and fro in the best Starsky and Hutch style and gunning down hordes of well armed troops. Who could want more? The game play is truly quite fun, in fact. It's easy and arcade-like, and most importantly the controls work extremely well, meaning that after only a bit of practice you can dive from crate to barrel without attracting any hits. The game is, of course, not without flaws - the aforementioned graphics do belong on the Playstation 2, not on a high-end PC, but really it's a minor niggle once you get into the game. There's also not that many levels, and like many a shooter these days, kill.switch really could (and was) breezed through first time in just over a day.
80 (Nov 11, 2003)
The concept for the game was very good and if Namco took their time developing the game rather than just completing it in a single year then the game would have been a whole lot better. The story is interesting although it takes a while for the player to know what is going on since no background info has been given from the start. Kill.switch is enjoyable the first time through, but leaves you wanting more than what you just experienced.
TotalVideoGames (TVG) (Aug 05, 2004)
I admire games like Kill Switch. Although clearly a budget game, it is packed to the gills with quality, features and, more importantly, style. Obviously it won't be competing with the big boys but it provides a hugely enjoyable experience for such a healthy, wallet-friendly fee. Publishers Namco are to be commended for such a noble aim. Ignore your preconceptions; this is a damn good game, a glistening chunk of raw gaming action. Buy it!!
Worth Playing (May 18, 2004)
Kill.Switch is a good game worthy of a sequel to build off of the concept of run-for-cover game play. Not too many shooters promote this sort of tactical thinking. I would hope that the Ghost Recon 2 development team takes a good long look at what Namco has going here because these game play features are what every tactical shooter should incorporate. There are a lot of rough edges that were not ironed out in the porting process, but due to this title’s relative low level of notoriety that is to be expected. I dare say that this game might even play better with a mouse keyboard than a control pad. If one is to look past these cosmetic flaws and see the core game play then one can have a lot of fun with this game. I hope Namco keeps up with this one and continues to refine it into a high profile franchise as this game does what most don’t: bring something new to the table.
IGN (Apr 15, 2004)
Ideally, the game may not have enough to warrant becoming a must-purchase title for gamers searching for long-term satisfaction. But for those of us looking for something a little less cookie-cutter in the shooting genre with a couple of hours to spare, then kill.switch is definitely attractive. And while the PC version isn't quite as reponsive as its console counterparts, it still warrants a look.
PC Action (Apr 19, 2004)
Ich bin verliebt. In Kill.Switch. Das Spiel bringt meine Spielautomaten-Träume Cabal und Nam 1975 in die dritte Dimension. Dabei ist es an sich nichts Besonderes und ich kann auch verstehen, wenn es manchen Spielern zu simpel erscheint. Doch falls Sie unkomplizierte Actionspiele mögen, greifen Sie zu! Unbedingt!
Gameplay (Benelux) (Mar 31, 2004)
Een degelijke consoleport van een doorsnee steath/action game die echter wel uitblinkt in z'n knappe vuurgevechten en vijandelijke AI.
There are no vehicles to drive, no squads to fight alongside, the locales and the arsenal of weapons are over-familiar, and the game itself is over in a matter of hours. But in spite of all this, kill.switch possesses an addictive quality married with a tight, focused design. It keeps you fitfully engaged despite the imposed limitations of the console for which it was originally commissioned - but it could have been so much more. With a decent selection of multiplayer options it could have countered Counter-Strike (geddit?), and with squads of allies it would certainly stack up to Ghost Recon.
PC Zone Benelux (May, 2004)
In de volle pc-shootermarkt is kill.switch een leuk tussendoortje, maar niet meer dan dat. Het verhaal is niet heel boeiend, de gameplay is lekker arcade maar zich continu herhalend. Gezien de aantallen bad guys die je afmaakt moet je deze shooter niet al te serieus nemen en zo hoort het ook. Helaas blijven de graphics achter bij de standaard die op dit moment wordt gezet. Aardig om te zien dat de uitgever van deze game ook weet dat deze shooter niet kan opboksen tegen het hedendaagse shootergeweld, gezien de budgetprijs die eraan is opgehangen.
PC Games (Germany) (Apr 06, 2004)
Einzelheiten zu der wirren Hintergrundstory ersparen wir Ihnen besser. Nehmen Sie die Dinge einfach so, wie sie sind: Als Elitesoldat Nick Bishop müssen Sie sich mit modernstem Kriegsgerät durch 18 Levels metzeln und alles umpusten, was Ihnen in die Quere kommt. Denn in Einsatzgebieten wie Nordkorea oder Südamerika schlagen Ihnen anstelle von Gastfreundschaft allerlei explosive Geschosse entgegen. Mit einem Klick auf die rechte Maustaste verschanzen Sie sich hinter einer Mauer, während Sie mit Ihrem Fadenkreuz die überall umherwuselnden Gegner anvisieren.
Joystick (French) (Apr, 2004)
Kill Switch est un de ces jeux qui manquent cruellement de grosses qualités pour en faire un titre mémorable, mais qui réussit à accrocher le joueur dès les premiers niveaux pour lui faire traverser l'histoire d'une traite. Quel dommage qu'en arrivant à la fin du jeu on ait l'impression d'avoir juste fini le premier niveau. On peut avoir la suite ?
60 (Sep 08, 2004)
Kill.switch n'est pas un mauvais jeu, mais sa courte durée de vie, sa réalisation en demi teinte et son scénario minimaliste le privent d'une note plus élevée. C'est d'autant plus dommage que le gameplay se révèle simple et agréable et fait preuve de bonnes idées en comprenant la possibilité de tirer à l'aveugle en restant à couvert. Espérons que si une suite voit le jour, celle-ci corrige ces défauts et on serait alors en présence d'un titre qui pourrait vraiment rivaliser avec les grands noms du genre Metal Gear Solid et Splinter Cell pour ne pas les citer.
GameSpot (Mar 31, 2004)
In the end, you can't help but get the feeling that kill.switch is half a game. The mechanics for ducking and getting behind cover are well done, and the premise is a good one. Unfortunately, that's all kill.switch really has going for it. The game surrounding these mechanics is generic and short, at times feeling more like a demo than a finished retail product. While one could easily imagine a great sequel that uses these mechanics and has corrected the game's inherent problems, what Hip Games has delivered here probably isn't worth your while.
Kill Switch maakt geen indruk. Het is duidelijk dat Namco wilt profiteren van het succes van andere games in het genre. Kill Switch is een slechte kloon van een topgame als Splinter Cell, spendeer je zuurverdiende geld dus beter aan iets anders.
GameStar (Germany) (Apr, 2004)
Das ist wörtlich gemeint: In Kill.Switch steuern Sie einen Soldaten. Die Figur, die Sie da aus der Außenperspektive sehen, hängt an einer Art neuronalen Fernsteuerung. Er und sein anonymer Herr kämpfen sich durch 18 Einsätze im Mittleren Osten, am Kaspischen Meer und in Nord-Korea. Dabei ist vor allem Ballern angesagt. Zwar tut das Programm so, als würden Sie Generäle suchen oder Bomben legen - aber letzlich putzen Sie in linearen Levels Gegner weg.
GameSpy (May 25, 2004)
It's true that kill.switch's brand of armed combat requires more brains than most shooters. However, while its firefights can occasionally be dramatic and thrilling, there's not enough here to justify putting it on par with even an average PC shooter. There's no purpose behind the firefights, and the plot gives up info more slowly than the Bush administration. I'd lost interest before I reached the second level, and odds are you will too. It's been a great year for PC shooters -- but this isn't one of them. You can do much, much better than kill.switch.
Yiya (Sep 13, 2005)
Grafik ist nicht alles und nach dem schwachen Auftakt im mittleren Osten wäre es ja auch eine Optik gewesen, womit man Spaß haben könnte. Nur leider stimmt auch der Rest nicht. Story ist weder vorhanden noch wird sie präsentiert, die KI glänzt durch Abwesenheit und Fehler und fällt ansonsten nur dadurch auf, dass einer von 50ig Gegner den Spieler in einer Sekunde zum Neustart des Abschnitts zwingt. Ansonsten rennt man eher durch und verschnauft hinter der Deckung bis die Gesundheit wieder aufgestiegen ist. Die Deckungsfunktion bringt nicht viel, weil man durch kurzes Aufstehen und einen präzisen Schuss sehr viel mehr erreicht. Massen an Gegnern in den fünf kurzen, linearen Missionen machen das Game insgesamt dann auch nicht besser.