Written by  :  ETJB (450)
Written on  :  Dec 30, 2013
Rating  :  2.4 Stars2.4 Stars2.4 Stars2.4 Stars2.4 Stars

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a dark day for adventure gamers

The Good

The buzz in the gaming industry at the time was all over Tomb Raider and Resident Evil. The buzz was that adventure games had to be more like these two games or else they would become extinct.

So, this entry into the King 's Quest saga tried to be an action-adventure game in the mold of Lara Croft or "survival horror". The graphics are Ok.

Switching over to the world of polygons and camera angles couldn't have been easy for the developers. The result looks Ok, but rarely inspires anything nearly as great as experiencing Tomb Raider or Resident Evil for the first time.

The story and overall tone try to be gritty/dark - another change from the King 's Quest series -and the result is just Ok. It does not help that the game has little to do with the previous games - storywise -and has the player going after pieces of a goofy looking Halloween mask.

Tomb Raider and Resident Evil - in contrast - had amazing graphics and the right balance of action and more traditional adventure gaming puzzles. They also had stories and character development that drew u into the game's world. Sadly, none of this can be found in KQ.

The Bad

You playable character has the standard sort of fantasy attack moves, but using then does not feel remotely as smooth as in Tomb Radier or Resident Evil. Instead the KQ attacks feel cumbersome, if not tedious.

The KQ bad mixture of hack n' slack action with cerebral puzzles is probably it most serious problem. The game never manages to find the right balance between the two, and that is it biggest downfall.

I can overlook the average graphics and silly storyline - which has little to do with the KQ I grew up with -, but the game isn't fun to play. Not as an action game and not as an adventure game.

The Bottom Line

The eighth and final KQ game attempted to find a new path for the franchise by looking at the success of Tomb Raider and Resident Evil. It put the KQ developers in a tricky situation, given the fact that KQ games had a different set of game play mechanics, then Tomb Raider. Judging from the results, the developers did not fully understand how to design a good, much less great, KQ game in the mold of Tomb Raider or survival horror.