King's Quest Series: Rest in Peace
It was a mildly entertaining action / role-playing title, but it was not a quality Sierra product.
Fighting? We can fight?
Perhaps it all wouldn't have been so bad if the feel of the series has somehow been kept alive, but it wasn't. Fighting just seemed so antithetical to the nature of a KQ game.
The graphics were pretty rough looking, even at the time of release. Compare this to Grim Fandango. Granted that wasn't fully rendered, but it was worlds beyond what Sierra created for this game. Most of the textures looked so blotchy -- it was all just so messy.
I also didn't like the linear layout of the game. Granted, ever since KQ4, the series has not provided the same open-world design. However, with KQ 7 and KQ 8, you feel like you're forced along.
Lastly, the voice acting is something out of a bad Masterpiece Theatre. Stilted quasi-british annunciation made me want to skip most dialogue.
The Bottom Line
Where KQ 7 had been sugar and gumdrops, KQ 8 was snakes and spiders. The series took a dramatic, and final, turn with this release. As a basic role-playing games, it was decent. However, there is nothing in this game that even reminds me of King's Quest.