Krazy Ivan Reviews (Windows)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.1
Personal Slant How much you personally like the game, regardless of other attributes 2.7
Sound / Music The quality of the sound effects and/or music composition 2.7
Overall User Score (9 votes) 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gamezilla (Jun 12, 2000)
Krazy Ivan is an entertaining game that will hold your attention. It has good replayability, a quick learning curve and mindless entertainment. The graphics are decent, the sound is great, and it has a true arcade feel to it. However, I was never truly immersed in the world of Krazy Ivan. While the computer AI sometimes made things challenging, the story and gameplay were simple -- almost too simple at times. Features that make other games memorable seemed to be missing in Ivan. An outside view of your 'bot, more weapons, and more story could have all improved the game, giving it a higher score than Gamezilla's rating of 79.
PC Zone (Aug 13, 2001)
And anyway, he found Krazy Ivan unbelievably sluggish in responding to command inputs: a 180-degree turn seemed to take an age, as did just about anything else. The graphics weren't a great help either, with severely restricted forward vision inducing 'fogged pop-up'. He was getting hammered due to no fault of his own, and was becoming dangerously frustrated. He knew that this game had been raved over by the PlayStation press, but found himself unable to understand why. What would have been a perfectly enjoyable blast 'em up was being hampered by lack of the two things it most needed: speedy response and a distant horizon.
PC Games (Germany) (Nov, 1996)
Krazy Ivan ist genau die richtige Medizin, um einen überhöhten Adrenalinspiegel wieder auf sein Normalmaß zurechtzustutzen: rasante Action mit flüssiger 3D-Grafik, tollen Explosionseffekten, spannendem Soundtrack und teilweise durchaus "intelligenten" Gegnern. Allerdings dürfte Ivan kaum dazu motivieren, den Befreiungsschlag gegen die Aliens mehrmals durchzuspielen.
The scenario of Krazy Ivan is nothing but banal. Earth is threatened by an alien force and is being slowly destroyed by expanding force fields located in five different zones on the globe. As you take the role of Ivan Popovich, a Russian soldier known for his schizophrenia, hence explaining his nickname Krazy Ivan, you will be ordered to destruct the five Zonal Shields Generators, and at the same time save the humans imprisoned inside the robots that are guarding the zones. Even though the scenario is not what makes a good shoot-em up, Psygnosis has us used to richer stories than that, and in general to better games than Krazy Ivan.
Power Play (Nov, 1996)
Schade drum, aber aus „Krazy Ivan“ hätte ein so schönes Spiel werden können. Etwas mehr technisches Verständnis hätte ich Psygnosis schon zugetraut, müssen wir doch sowohl auf einen SVGA-Modus als auch auf vernünftige Raucheffekte verzichten. Im Gegensatz zum Playstation-Original ein klarer Fehlschuß und ein Beweis technischer Inkompetenz. Spielerisch bietet der irre Ivan allerdings herzallerliebste Action mit einer Prise Strategie. Vor allem das Design der äußerst zahlreichen Riesengegner und die knackigen Extrawaffen sorgen für Motivation. Daß nur fünf Einsatzgebiete zur Verfügung stehen, wird durch den deftigen, aber nie unfairen Schwierigkeitsgrad gekonnt übertüncht. Kurzum: Ivan ist ein Charakter zum verlieben, der technisch äußerst dumm aus der metallenen Unterwäsche schaut.
PC Joker (Dec, 1996)
Als letzte Rettung wartet zwischen den eher detailarmen 3D-Schlachtfeldern aber immerhin eine Speichermöglichkeit. Die Sound-FX sind ebenso mäßig wie die VGA-Grafik, lediglich die feinen Techno- und Ambient-Klänge vermögen wirklich zu gefallen. Und das ist zuwenig, wenn es an Abwechslung und Spieltiefe mangelt.
So, what we have here is a game that is somewhat fun to play, with passable graphics, an unoriginal story line, and some pretty good game play that lasts for a short, short period of time. But since the game is already relegated to the bargain bins, it may be worth the $10-$15 you'll pay for it. But if you're looking for the best, go Mechwarrior II, and let Krazy Ivan remain in the psych ward.
PC Gamer (Apr, 1997)
This giant battling 'mech game from Psygnosis has surprisingly brief gameplay and little depth.
GameSpot (Feb 04, 1997)
Unfortunately, even if this game had drop-dead graphics and sound, it couldn't mask the fact that it is way too easy, shallow, and short. Although Psygnosis' fast-paced shooter might offer PC gamers a taste of console arcade action, the only thing really big about this game is the size of Krazy Ivan's robot.
PC Gamer UK (Dec, 1996)
Krazy Ivan stands uneasily at the edge of the robotic exoskeleton genre. Its complement of giant metal warriors suggests it should be judged alongside the likes of Mechwarrior 2 and Shattered Steel, but in fact it's a rather shallow shoot-'em-up that merely looks like something more.
Dieser Ivan treibt mich beinahe in den Wahnsinn: Das viele Grün in der Grafik ist ja zu verschmerzen, aber spielerisch wäre etwas mehr Abwechslung schon wünschenswert gewesen.
In the end, KRAZY IVAN is simply another bad action game port. It brings almost nothing new to the genre (except for maybe showing how not to attempt to meld genres) and in fact has some serious weaknesses that hinder it. At most, it will be bought, laughed at (because of its unintended B-movie value), and then forgotten.