The art direction and graphics are pretty great. It's not overly detailed or photo-realistic but it's very consistent and has a really nice look to it. I also really liked playing this character. How often do you get to play the Bruce Wayne part in a Batman game? We are so used to playing the underdog that it felt really fresh to play the top-dog for a change.
Well like I said it's unbalanced. You see for the most part the adventure parts of the game where you walk around and solve puzzles are so easy that you'll start solving them before the game allows you to. Meaning you'll see exactly what the puzzle is going to be by the clues you get. A bit too easy but nonetheless the game has an interesting enough plot to keep you motivated. Sadly the unbalance for me came from the hacking scenes. They are really tedious and are a complete chore. I dreaded seeing them to the point that the last one I had to deal with made me stop playing. Honestly they just bored my and infuriated me. I'd describe what they're like but I really don't want to. Basically you move your piece one way and the computer moves it's piece one way hunting you down, but some spaces have multiple "nodes" and each node is a turn so while you're waiting to move away the computer is getting closer to you. And like Oliver said it's a lazy port. It's as if the programmers never played a computer game and don't know the buttons that are generally pushed for a game. And no mouse support in a game this new? Are you f'kin kidding?
The Bottom Line
Overall the game is ok if you have the patience for it but I think I would've preferred a director's cut version of it without the tedious puzzles. If you're going to make an easy game at least make it consistent.