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SummaryI wonder if you can SUE a developer for creating a game that gave you migraines?
The GoodHere's another GREAT case of creating a well-known love-able series into a pile of decomposing garbage. I think each game in the series had no doubt got worse. Legacy of Kain: Defiance has to my personal opinion, struck the final killing blow.
This this game didn't kill the series, if you've played the game and the series from the first Legacy of Kain, you might probably agree, it should of.
FYI, I couldn't finish the game because of major migraine problems.
The BadWell, the first thing you notice about the game is that they didn't bother to give you a walkthrough on the controls the first time you start playing. Next thing you know, you've got some guards attacking you and you've just figured out how to move but not how to attack.
I really don't think this game was meant for Windows. The playstation version might have been better suited for this game as this is a standard no-brain-er action game where most of the time all you do is run, jump, run, jump.
Have you every watched the movie Bourne Supremacy? That spy film starring Matt Damon. If you do, you'll probably remember how devastating the movie was to your eyes because the stupid director had this urge to tell the cameraman to move the camera in every direction possible instead of the actual part you want to see. The same problem exists in Defiance. When you move, the camera view point gets totally in the way. You can't see what's in front of you most of the time and in crucial areas which require you to act fast with jumping (or die), the camera also moves in the worst time possible...so often when you "thought" you were moving forward, the camera moves and your forward becomes side-ways. This is extremely frustrating when your about to jump from a ledge. Instead of jumping away from that oversided canyon, the camera view tends to make you jump INTO that dang canyon.
First the developers, should be shot. Then the game testers should be shot. Hell, everyone in the dang game should be shot. Except the voice-overs.
I don't know about you, but all that moving around with the camera going in every direction except where you want it to go, eventually developed to some some serious forms of migraines and vomiting tendencies. Each time the camera twirled, my head started spinning with it. I eventually gave up because my health couldn't keep up with my gaming stubbornness.