Description
Following the events in
Legacy of Kain: Soul Reaver, Raziel discovers a way back through time and encounters one of the Circle of the Nine, Mobius the timestreamer. Mobius urges Raziel to continue his quest for revenge and destroy the vampiric Kain. Raziel reluctantly agrees and heads off to discover the knowledge and weapons that will allow him to achieve his goal.
Soul Reaver 2 is a 3rd person adventure game, like the first game. The player controls the game from behind Raziel's shoulder, moving him in any direction, climbing, attacking, swimming, jumping and using specific abilities. Raziel can grip onto the sides of ledges, climb walls and his torn wings allow him to glide gently downwards. Raziel can shift through the "material" world into the "spectral" realm at will... but must find specific locations in order to shift back. The two realms mirror one another, with distortions which give access to new areas and platforms. Existing in the material world drains Raziel's life energy at a constant rate. Raziel must restore energy by consuming the souls of defeated enemies. Raziel no longer gains abilities from absorbing great souls and instead must imbue his Soul Reaver weapon by activating certain elemental temples. Once activated, various "elemental fonts" can be used to charge the Soul Reaver to specific attributes. Raziel can arm himself with a variety of other weapons including daggers, swords, axes, spears as well as the Soul Reaver and bare-handed claws.
Unlike the previous game,
Soul Reaver 2 is linear and follows specific paths through different areas. Raziel cannot return to certain areas once he has left them behind. Soul Reaver 2 features a variety of different puzzles, often involving blocks or manipulation of different devices. One common theme is "light puzzles" where Raziel must reflect light, using mirrored objects, so that they touch switches or objects which require activation.
Alternate Titles
- "ソウルリーバー2" -- Japanese spelling
Part of the Following Groups
User Reviews
The Press Says
| UOL Jogos |
Dec 09, 2002 |
     |
100 |
| IGN |
Dec 07, 2001 |
8.8 out of 10 |
88 |
| ActionTrip |
Dec 07, 2001 |
87 out of 100 |
87 |
| PC Zone |
Dec 25, 2001 |
8.6 out of 10 |
86 |
| GameSpy |
Feb 15, 2002 |
81 out of 100 |
81 |
| PC Action |
Dec 10, 2001 |
81 out of 100 |
81 |
| Jeuxvideo.com |
Jan 10, 2002 |
16 out of 20 |
80 |
| GameSpot |
Dec 03, 2001 |
8 out of 10 |
80 |
| PC Gamer |
Mar, 2002 |
79 out of 100 |
79 |
| 4Players.de |
Dec 27, 2001 |
77 out of 100 |
77 |
Forums
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Trivia
When Raziel enters the 'full circle' room for the first time (the room with the snake on the ground), in Moebius' crusade era, there are paintings on the wall depicting the Sarafan warriors and a statue of Raziel himself. Well, if you look at Rahab's picture, you'll see a couple of seahorses carved in his armor. Funny thing, since Rahab will be the first vampire with the ability to swim in the first Soul Reaver...
I've been staring at the other paintings to see if I could find anything interesting but no luck.
Dumah is depicted with some blue vampiric demon stalking behind him, but I ignore if it's supposed to mean anything. Also, at some point I thought I saw some spider-ish design on Zephon's armor, but I might've been too tired by that time, as I didn't see it the second time I looked...