User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Liberation Day (Windows)

Published by
Developed by
Released
Platform
67
MobyRank
100 point score based on reviews from various critics.
3.5
MobyScore
5 point score based on user ratings.

User Reviews

Unjustly forgotten treasure for strategists 666gonzo666 (41594) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall MobyScore (9 votes) 3.5


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
88
Gamezilla
I had a great time playing this game. If you like strategy games, you will like this and you will be challenged. The interface is easy to learn, but there is a lot that you will grow into using. At first you will not need all the features to succeed, but each level you go up you will need to use all you have to finish the objective. I also love a game I can dive into, where it cannot be finished in one sitting or even a weekend. I gave this game 88/100, because my complaints would be noticed only by someone who played the game’s predecessor.
83
Power Play
Tolles Spiel. Es gleicht die Kritikpunkte am Vorgänger Fallen Haven aus. Die Kampagne ist endlos lang, der Skirmish-Mode erlaubt das Durchspielen einzelner Missionen ohne große Vorbereitung. und die Multiplayerpartien — auf jeder der enthaltenen Karten - werden durch die Wahlmöglichkeit von vier grundverschiedenen Völkern sehr abwechslungsreich. Die Aufteilung in taktische und strategische Züge bewährt sich — wäre das nicht auch eine Möglichkeit, Echtzeitstrategiespiele mit mehr Spieltiefe zu versehen? Der strategische Zug läßt uns unserem Bautrieb frönen, während der taktische Modus durch ein durchdachtes System von Reaktionsfeuer, Gruppenbefehlen und Aktionspunkten glänzt. Trotzdem kann ich mir vorstellen, daß ein solches Spiel einen strenggläubigen C&C-Jünger möglicherweise nicht begeistern kann. Man beachte, daß Liberation Day ein Maß an strategischer Finesse bietet, wie sie Echtzeitspiele und auch manche Rundenstrategien nicht liefern können.
77
PC Player (Germany)
Wer meint, rundenbasierte Strategiespiele wären von Natur aus schwerblütig, der wird von Interactive Magic eines Besseren belehrt. Mit "Liberation Day" taktiert es sich so locker-flockig, wie man es in diesem Genre nur selten sieht.
72
GameStar (Germany)
Lassen Sie mich erstmal Tacheles reden: So bieder, wie dieses Spiel ausschaut, dürfte es sich eigentlich in keine 1998er Spielepackung trauen – es sei denn in einen unbedruckten Recycling-Karton. Liberation Day hat zwar viele Qualitäten, aber so gut versteckt, daß ausschließlich Kenner sie finden und schätzen werden. Nur die Designer wissen zudem, weshalb sie den dynamischen Feldzugmodus des Vorgängers zum uninspirierten Basisbau- und Forschungs-Pausenfüller degradiert haben. Auf der Haben-Seite gibt’s zum Glück ebenfalls einiges. So sind die Szenarios variantenreich und fordernd – wann mußten Sie zuletzt einen bestimmten Gegner am Leben lassen, weil sonst automatisch das Zielgebäude gesprengt wird? Die Vielzahl der Einheiten, das automatische Gegenfeuer und die Spezialaktionen à la Nahkämpfer-Abwurf sorgen für taktische Finesse. Wer die schlichte Präsentation überwinden kann, erhält reichlich Tüftelstoff; mir hat’s tagelang Spaß gemacht.
68
Electric Games
The first game had a decent back story, interesting units, and better overall gameplay. The story here is simply to "fight back" because of the first game. The introduction of other enslaved aliens is a nice touch, and stealing technology is a great addition. Other than that, this is just a generic turn based strategy game. The cutscenes and briefings are extremely well modeled rendered 3D sequences, but are uninteresting and don't really help the game along. Bottom Line: Decent graphics, especially terrain and buildings. Units are fairly interesting and there are lots of them, but they are generally too small and indistinct. Sound effects are too generic, and you'll be sure to shut off the music. Gameplay is turn-based with interesting missions, of which there are plenty. The interface is serviceable, but a little clunky. Nothing in the game really stands out, and is a step down from the original Fallen Haven.
50
Adrenaline Vault, The (AVault)
As far as strategy games go, there’s actually a lot out there to compete with. Expansions for good games have been released, several new titles are out, and things are fairly competitive. Liberation Day wasn’t a bad idea, but it failed to capture my imagination or interest. I certainly think there’s room to create another Fallen Haven-type game with a slightly different look or feel, but this isn’t it. The game is pretty much a plain vanilla, turn-based strategy game (and not the good kind of vanilla with the real bean specks). I just feel like most strategy gamers will find better things to do with their time and might quickly grow tired of Liberation Day. If you’re a die hard turn-based fan and can’t find anything else to play, Liberation Day wouldn’t be an awful choice as long as you get it for a good price and know what you’re getting yourself into.
50
Computer Gaming World (CGW)
LIBERATION DAY has all the makings of a fast and furious tactical system, with just enough depth—opportunity fire, terrain, distinctive units, decent Al, and diverse scenarios—to qualify as a good wargame. If only it didn’t crash every half-hour or so, I’d be happy to recommend it.
43
PC Zone
Like many failed concepts, the concept behind Liberation Day was probably born with the noblest of intentions, but in the final execution the game has gloriously fallen upon its own sword. Real-timers will, by definition, avoid it. Fans of the turn-based games should follow their example.