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The big news is that Jonathan Boakes has done it again. Lights Out is a creepy, engaging, tastefully built adventure that no aficionado of the genre should miss. Who knows what this talented guy could come up with next if someone would throw a slightly more deluxe budget his way?
A tightly integrated game, well thought out and brilliantly executed. An unbelievable effort for a single individual. If you like adventure games then you need to get Dark Fall: Lights Out. At $20 it is an amazing bargain. You need to pay retail for it and you need to figure out how to send more money to the developer. He needs to be encouraged to do another one. Buy the T-shirt.
Well I suppose many things serve to make a game scary.. After playing both Dark Fall games I think the answer is obvious. Jonathan Boakes, he makes a game scary. Despite some minor imperfections, Dark Fall: Lights Out is one of the best games I have played in some time. There may be a game or two that I graded a bit higher due to overall production values, technical precision, lack of flaws and other items. But there are games, as there are movies that although not the most perfectly made that year, beat out the rest for being the best entertainment of the year. So far, I have not played another this year that kept me this engrossed, spooked me at every turn without one drop of blood and kept me motivated to play nearly non-stop. This reviewer’s bottom line is fairly simple.. Dark Fall: Lights Out is one devilishly delicious game and a serious contender for Adventure Game of the Year.
When Dark Fall came out, I thought it was one of the creepiest games I’d played. I also thought that any sequel to it would have some pretty big and scary shoes to fill (like if Bela Legosi played Bozo the Clown…). Lights Out does that quite admirably.
Dark Fall: Lights Out is a fair adventure game -- it isn't great and doesn't stand out from the crowd, but the puzzles will keep you involved and coming back. This game was made for adventure gamers and will probably keep most of them entertained for a good while.
Although this game has a huge playing time, the replay value wouldnt be great. Personally, I wouldnt play the game twice, because I know what to do, but the time I spent on the the first completion was time well spent. If you are a Broken Sword fan (who isn't?), buy this game! But be in for a shock when you realise how easy they made Broken Sword for you. If you want a game where you need to think about, observe and note down everything that you do, as well as giving you the odd scare too, then this is the game for you.
In 2003, wunderkind Jonathan Boakes released his independent game Dark Fall. Initially self-published and distributed, DF soon caught the attention of The Adventure Company, who purchased the North American publishing rights. Dark Fall became one of the best-reviewed adventure games of 2003. When Mr. Boakes let on that he was at work on a follow-up game, anticipation was high in the adventure game community. At last we have Lights Out, the long-awaited “sequel” to Dark Fall. Does LO live up to the standards of its predecessor?
Dark Fall 2: Lights Out is the second game from independent developer Jonathan Boakes. The story in Lights Out was inspired by events described in the poem "Ballad of Flannan Isle" by Wilfred Gibson, wherein three lighthouse keepers mysteriously vanish without a trace. The Adventure Company's original box design for the game had the title "Dark Fall: Lights Out," but the final design says "Lights Out" and in much smaller letters, "Prepare For What Happens After Dark Fall." I'll be referring to the game as "Lights Out" for the rest of this review, though outside of North America it may be published as "Dark Fall 2" or "Dark Fall: Lights Out."
There are three things you need to do before playing Darkfall II: Lights Out. One, put the lights out (naturally). Two, crack open a window to let in a light chill. Three, turn the volume up. This first-person mystery adventure begs to be heard more than seen, although the visuals are on par for the genre. These Myst-style slideshows unravel at a measured, unhurried pace, and require your inner literary self to emerge. Through the examination and collection of seemingly innocent objects, writer Jonathan Boakes has composed an absorbing tale. The majority of this fiction is established in the commonplace and in the mundane, descending a mildly psychotic staircase of discovery and events.
Despite a lack of high-budget flash,
game developer Jonathan Boakes lights up his Dark Fall adventure game series with ingenious ghost stories,
organic puzzles, and a deluge of details that reflect unique time periods. It you’re not averse to a Macromedia slide-show interface and low-res graphics, then Dark Fall 2: Lights Out is an eerie trip to a Cornish harbor that’s well worth taking.
Ska man få ut spelets fulla värde rekommenderas ett par bra hörlurar och ett nedsläckt rum. Med dessa saker ger det tillsammans med spelet en riktigt kuslig spelupplevelse som garanterat kommer att skaka om. Om man dessutom beaktar de låga systemkraven är det svårt att inte ge Dark Fall 2 ett högt betyg.
In conclusione, pur non raggiungendo l'interesse e le atmosfere del suo predecessore, un gioco interessante che vale la pena di affrontare in un pomeriggio domenicale piovoso con le ante delle finestre che sbattono e le porte che cigolano.
far as adventure games go, Dark Fall 2:Lights Out will doubtfully
be a huge hit with the majority of adventure gamers. It's not a
mainstream game and this lack of accessibility will dissuade many
gamers from sampling its novel-like gameplay. It will however provide
hours of entertainment for those gamers looking for a thoughtful,
difficult and compelling adventure that doesn't have to rely on
what passes for the norm these days. Like a detective novel it can
be predictable at times, but the fun of the game isn't from being
surprised by whatever the story uncovers; it's from working out
the mystery yourself.
Lights Out is a worthy follow up to the first Dark Fall. Far from faltering under the high expectations, Mr Boakes has created another rich and well paced ghostly tale. Not quite as edgy I thought, and a touch over finicky with some of the critical hotspots, but fans of the first game will be right at home here.
In 2003, The Adventure Company released the critically-acclaimed Dark Fall: The Journal, a one-man project by UK developer Jonathan Boakes. The original game in the series played like a creepier Myst. Whereas Myst’s lavishly detailed but lonely landscapes inspire a Zen rock garden—Dark Fall’s emptiness feels more like a nightmare set in a spook shack. A solid mix of clever puzzles, intriguing story, and a thoroughly engrossing atmosphere resulted in a small but memorable masterpiece. Though Dark Fall: Lights Out (also known as Dark Fall II: Lights Out) is somewhat misleadingly cast as a sequel to Dark Fall: The Journal, it is really a new game cast in the same mold. While the game is not as creepy as its predecessor, its intricate story, ambience, and well-wrought puzzles managed to hold my attention through to the end. If you are a fan of Myst-style adventuring and like being spooked, Dark Fall: Lights Out deserves a slot on your gaming queue.
The exciting story is very sophisticated and told very detailed through many documents. Exact background search was done about lighthouses, fishing up to Cornish history. A perfect Christmas gift for fans of scary stories, who like to roam across apparently lonely scenes in ego mode. Even if the surprise effect of the newcomer is gone, Dark Fall 2 is again an extremely exciting adventure game with astonishing twists and turns.
Dark Fall II: Lights Out doesn’t break any new ground in the adventure genre. It’s very formulaic in its design and the way it delivers the story in a traditional pixel-hunt on static screens fashion. There is a bit of violence, enough to warrant the Teen rating but nothing that most parents should worry about. The difficulty level is about average with most of the difficulty lying in the interface rather than the puzzles.
Lights Out is one of the better adventure experiences released recently, with an interesting storyline and decent puzzles. Players will find themselves wanting to continue playing to solve the mystery surrounding Fetch Island. A good game that adventure enthusiasts will appreciate.
If you're familiar with titles like Myst and Sam and Max, then you've pretty much got an idea of what to expect with Dark Fall: Lights Out. The sequel to Dark Fall: The Journal, Lights Out is set around a lighthouse on Fetch Rock, located near the town of Trewarthan(a harbor town in the Cornwall area of the United Kingdom). The story takes place in 4 different time periods, all the time revolving around this lighthouse. You play as the young Mr. Jonathon Parker, who was called here from Scotland to map the landscape. The story starts as you are roused from your sleep one evening by a knock at the door and, upon investigating the outside alley, proposed with a task, which is to explore the lighthouse and discover its dark secrets.
Video games nowadays are usually the product of numerous different talents all coming together towards one common goal. Usually the bigger the team you have, the more you can get accomplished. It is extremely rare for a game to be the product of one person?s ambitions. It is even more rare for one of these games to actually be of sound quality. Dark Fall: Lights Out is one of these games, though not without its faults.
The last time I played Myst was on my friend?s Playstation almost a decade ago. We got so into it we played it without saving our game and sure enough, it froze and well, we started over. We played for hours on end because the storyline and the interaction and puzzles. That feeling still carried on today (although this game doesn?t freeze or crash) and I really enjoyed Dark Fall: Lights Out. If you are into puzzle solving games then I heavily recommend Lights Out. You won?t be disappointed.
I enjoy these types of games for the most part (except for my rant above), and I also enjoy the puzzles that go hand in hand with them. Dark Fall: Lights Out definitely had the mysterious feel that it was going for and did a good job of maintaining it throughout. If you are a fan of Myst, or others in this genre, you will enjoy this game. Be warned, it does get frustrating when you miss a clue and have to go back and scour the area for it. Also, Lights Out is on the short side. If you’re a hardcore gamer you could probably beat it in a day or so, and at a more casual pace, in a few days. Overall though, I was pleased and it kept me entertained.
For a game that takes place all on one tiny little island, Lights Out: Dark Fall 2 keeps you guessing and discovering right from the beginning, learning more about the history of the rock, the lighthouse, and yourself from points in the future. The learning part becomes a strain after finding that barely missed evidence or clues is the main trademark method Lights Out utilizes in order to create a challenge, instead of good, old-fashioned logic. I’m not above a little hunting, but the margin of error is excessive, and that knocks the points down on gameplay. If you make the sojourn to Fetch Rock, bring your patience and obsessive need to search the seemingly unnecessary.
Like cult movies such as The Rocky Horror Picture Show or Attack of the Killer Tomatoes, DarkFall: Lights Out is going to appeal madly to some gamers and be received nonchalantly by others. I found, while playing the game, that if I approached it as a simple adventure game, I was very disappointed -- for many reasons. However, if kept it in the perspective of the genre in which it is written, DFLO can be quite an enjoyable game.
Two truths about art and artists occurred to me while I was playing Dark Fall: Lights Out. The first is that an artist's sophomore work is always incredibly difficult, having to straddle the line somewhere between striking out in a new direction and simply doing more of the same. The second was that the fan of a once-obscure artist can find themselves in the confounding position of both enjoying that artist's newfound popularity while worrying that it will dilute the nature of their work.
Some claim the adventure genre is more dead than alive but there still are clues that lovers of point&click gameplay should not despair. Think of some recently announced games and rumours that Sam&Max2 may still be on its way. A second sign is that we've received quite a couple of adventure games recently and Dark Fall 2: Lights Out is the most recent example of that. Whether it's a good example is another question!
Dark Fall: Lights Out is een rasecht Point & Click adventure dat enkel voor rasechte Adventurefans bedoeld is.
For me, the quality of an adventure is based on its story and its puzzles. Since I didn't overly enjoy either area in Lights Out, the game isn't one I'd really recommend. It's also a little disappointing that Lights Out seems to be a step down from the original Dark Fall. The characters involved aren't as interesting (and several appear to be there just to include images of friends and family of Boakes), the locations aren't nearly as creepy (once you get past the 1912 lighthouse, it's all downhill), and pixel hunting is a much more integral part of the game (probably to cover up the lack of puzzles). Still, Lights Out isn't nearly as bad as, say, Alida, and there are worse ways you could spend your time and money.
There’s a lot going on in Lights Out, the sequel to the creepy Dark Fall, but you may never find out about all of it. Sure, there are ghosts, disappearances, time travel, and nifty gadgets, but the sheer drudgery of getting to them may be more than the average adventure fan is willing to deal with. Actually, it’s kind of ironic that a game that involves so much time travel is so firmly, irrevocably, stuck in the past. Lights Out’s strict adherence to the tried and true formula of adventure gaming turns what should’ve been an atmospheric, clever mystery into a chore.
If you played last year's Dark Fall - The Journal, then you've virtually played its follow-up, Dark Fall: Lights Out. Both games share almost identical weaknesses and strengths.
Trotzdem: Für unverbesserliche Ego-Zocker dürfte Dark Fall in zweierlei Hinsicht eine willkommene Zeitreise sein: Neben der Story fühlt man sich bei Lights Out unweigerlich an die großen Klassiker der Mitt-90er erinnert – mit all seinen Schwächen und Stärken. Wer also mit altertümlicher Grafik, einer zugegeben noch recht guten Soundkulisse, dem Interface und Stil von Myst 1, dafür mit leichteren Rätsel und einer gehörigen Textflut etwas anfangen kann, der kann einen Blick auf Dark Fall 2 werfen. Allen anderen Render- und Leuchtturmfreunden sei eher zum schon etwas betagteren „Lighthouse“ geraten. Das hat neben einer schwächeren Soundkulisse eine ähnliche Grafik, ist mindestens genauso umfangreich (wenn auch schwerer) und gruselig, kostet dafür aber nur ein Viertel von Dark Fall 2.
By all accounts, 2002's Dark Fall was a rip-roaring success. (Oh, all right, I may as well confess—I've not played the game yet. I know, I know, thirty lashes with a wet noodle. I'd planned to play it, but I was distracted by something bright and shiny.) Can Jonathan Boakes's sophomore effort, Dark Fall II: Lights Out, match his previous success?
The story is driven mainly by finding diaries, books and journals which tell of events in the present and the past. There is a definite atmosphere about the game and some parts are genuinely spooky due in large part to the things that are heard but not seen. It’s a shame the game isn’t more interactive though, on the few occasions you meet other people there is very little interaction, one is just an eyeball through a keyhole. One for fans of old fashioned ghost stories with a Sherlock Holmes mentality. I think Dark Fall Lights Out will still appeal to a very specific group but is certainly more mainstream than the usual release from the Adventure Company.
Hemos superado el tópico de que la aventura gráfica está muerta o agonizante, pero nos cuesta mucho más superar aquel de que las aventuras en primera persona son todas aburridas, ilógicas y faltas de personalidad. Muchos juegos de ese subgénero utilizaban un aspecto gráfico y musical muy atractivo para intentar ocultar una historia bastante tópica y mal explicada aderezada por puzzles que no daban ningún tipo de motivación para resolverlos, y creo que no hace falta señalar a desarrolladoras europeas para que tengáis una idea de a lo que me refiero.
Si Dark Fall 2 peut réserver son lot de bons moments, il est plombé par une interface indigente, des lacunes difficilement pardonnables, des environnements souvent soignés mais totalement morts, des énigmes peu nombreuses et finalement, tout cela donne bien du mal au joueur désireux de se lancer dans l'aventure.
En 1993, Myst révolutionnait le genre du jeu d’aventure. Un jeu basé sur une succession d’images fixes, avec des mécanismes dont il fallait comprendre le fonctionnement, basé sur des indices laissés çà et là. Dark Fall II reprend le même principe de jeu, pour nous emmener dans une aventure étrange, qui permet de voyager à travers les âges, et peut-être de rencontrer des spectres… Evidemment, dans notre cas, les âges ne sont pas des mondes spécifiques, créés par un écrivain, mais des époques différentes.
Die Grafik? Steril und eintönig. Die Story? Schleppend erzählt. Dialoge?
Gibt’s nicht. Und dennoch... Dark Fall 2 hat diesen spröden
Charme, der stellenweise in sanfte Spannung umschlägt.
Schöne Idee, den Helden per Zeitsprung selbst zum Teil
der Historie zu machen; so finden sich Ihre eigenen
Handlungen in Geschichts- und Tagebüchern wieder. Es
wimmelt vor guten Ansätzen, aber die führen nirgendwohin
— sehr schade und unterm Strich: unbefriedigend.
I am eternally hopeful that there will be an independent adventure game developer, somewhere, someday, who will wow me the way the game Myst did so many years ago. This developer's first game had a promise. But two years after the first one, I don't see much improvement. The graphics are better and more atmospheric, but other than that it feels and plays the same. Worse, the game's overemphasis on reading for storytelling and for clues for puzzles effectively kills enthusiasm of the player. It surely killed mine.
Any discussion of Dark Fall II: Lights Out should begin with a few caveats: 1) It's not flashy; 2) It's not easy; 3) There's not much of a reward waiting for you at the end. So as long as you're okay with Myst throwbacks in all their staid, obtuse non-glory, you won't be disappointed. Otherwise, you should probably just pick up Missing or hang tight until the next Leisure Suit Larry game.
As with my review of "Aura: Fate of Ages", I should start with the disclaimer that I don't like "Myst" genre games. I do not like them in a box. I do not like them with a fox. I do not like them here or there; I do not like them "anywhere."
Dark Fall 2: Das schlechteste Adventure, welches ich für GAT jemals testen durfte. An keiner Stelle dieses Games kam irgendwelche Motivation hinzu, um weiter zu machen. Besonders sauer aufgestoßen ist mir die Raum-, oder besser Zellaufteilung und die Bewegung durch dieses Spiel. Wer auch immer für dieses Teil Geld ausgibt, muss nicht nur einen ausgeprägten Retrofimmel sondern auch eine starke Phantasie besitzen, um sich alles das, was diesem Spiel zu einer guten Note verhelfen würde, vorstellen zu können. Macht weiter so und das prognostizierte Ende des Adventures wird wirklich bald kommen.