Limbo
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Player Reviews
Average score: 4.0 out of 5 (based on 72 ratings with 2 reviews)
Still has one of the best boss-fights ever
The Good
- Amazing atmosphere
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Oozes creativity
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Clever puzzle-design
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Often gory or painful deaths
The Bad
- Not very long -
Loses its novelty quite fast
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stiff controls
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Not really any sort of music
The Bottom Line
This isn't going to be my new style of reviewing, don't worry about it. It's just that this game is so short that by the time I was done with it, I hadn't even taken any notes yet. Normally I use a style like this to review some of those "special" games like Skyrim and Fallen Sage, but while Limbo is definitely special in many ways, this is merely for the sake of convenience (there is not much to say anyway).
In Limbo you play as a little, unnamed boy and have to traverse a 2D world where everything is in shadows. I am pretty sure that everybody has gotten the message after like two years: "The shadows are just the beginning of what this game has to offer, there is tons of atmosphere" and so forth. Yes, that is most certainly true. The Shadows are sort of a herald of things to come and the designers put in a lot of effort to make sure that Limbo genuinely feels like an experience. The way people act in this world, the sense of oppression all the obstacles give you and the grim look everything all contribute towards making the audience feel like they are in another world, it's quite absorbing to say the least.
As you travel to the right (where else?) you will encounter many traps and hazards, some of which require you to solve some puzzles before you can move on. The puzzles were honestly very well designed and I liked it that you never had to travel far to find everything related to the solution, most of the time everything you needed was within five seconds walking of the contraption blocking your path.
This might give you the idea that Limbo is a very strong title, but sadly I have to say the opposite. While the puzzles remain consistently good throughout the entire experience, the atmosphere kind of loses its way after a while. At the start of the game there are two entities besides your character: a giant spider and some people setting up traps for you, this was the best part because you felt like you were actually interacting with and fighting against other things in the world, like you were actually trying to beat organic opponents.
After beating both these two opponents though you just kind of move on and you just end up solving random puzzles. There doesn't appear to be anybody setting these traps up for you, so it doesn't feel like you are working towards anything anymore. I heard a lot of reviewers say that Alice: Madness Returns was worse than its predecessor because there were no longer any NPC's to make the world feel alive and that's what I feel here as well, Limbo becomes deserted. Some might argue that it fits the theme, but I have to disagree because the beginning of the game sets the story up as a tale of survival against enemies that are either more organized or much larger than you.
After that I grew kind of bored with the game, especially because I suck at puzzles. The game is kind of short, but as much as the art-style and gameplay are filled with creativity, the story progression was clearly not. Limbo set out with the spider as its only idea, but couldn't figure out anything else to fit in it. If you like puzzles a lot, then you will find the ones in Limbo to be of a good quality and enough incentive to keep playing. If you were more interested in the horror theme and were hoping Limbo would fit in that category, then I can only recommend it if you find it on sale... such as the Humble Indie Bundle currently on sale... you should probably buy that one.
Windows · by Asinine (957) · 2012
The Good
- Excellent visuals and sounds.
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Gruesome, violent death scenes.
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The Boy is a lot like me. Wears glasses (or not; can't really tell). Not the athletic type but he is a survivor (he respawns right after each death).
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Some of the deepest exploration of interpersonal relationships in video gaming. You feel these characters. The vicious guys (bullies) who try to kill the Boy. It's a cold world, not because of the natural hazards, but because of people. Bad, evil, people. The human race is constantly turning against each other and fighting each other. We will be our own demise.
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The Boy is an unnamed protagonist.
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Well, I'll keep talking about the Boy. He is the main reason why Limbo is great. He is a black figure with white eyes. Great symbolism throughout. His choice of colors suggests that he lives in a black, evil world, and he is just as black as the world around him, but he believes that good and beauty exist in this world and he wants to see them.
Have you heard the Blind Guardian song "Bright Eyes"? Yeah, this Boy has Bright Eyes.
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Unlike in Braid, the Boy cannot jump on enemies. The Boy cannot equip weapons or attack in any way. He has to use the environment to defeat enemies. Mostly he has to use the weaponry and hazards that were meant to kill him to kill the enemies.
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So basically the Boy is one of the (physically) weakest protagonists in gaming history. He is human. (However the Boy does have some unusual strength when he is climbing a rope or grabbing a platform.)
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Sparse ambient soundtrack. The audio in Limbo is mostly industrial noise. Occasionally there's music playing similar to Stars of the Lid's The Tired Sounds of Stars of the Lid. Every musical piece serves a function.
The Bad
The gameplay. Despite all the good things I have talked about, I didn't like the gameplay.
Since I'm reviewing the Windows version, I'll point out that there's no Gamepad support. There's no option to change the button layout. There is, however, a "Settings.txt" file in the game folder that allows you to use WSAD controls. But in any case the controls are awkward. The Boy doesn't move the way you would expect him to. It's quite obvious that this is intentional on the designer's part, but it's still bad.
The puzzles. Precise timing is often required, so even if you figured out the solution, you could still die easily. After you die you're back to the beginning of the puzzle. Very annoying. The way that the levels are designed, Limbo has become an action game more than anything else, because reflex and dexterity are more important than observing and thinking. It's a puzzle game that tries to emphasize on action or an action game that pretends to be a puzzle game. The result is a frustrating experience that isn't much fun.
The levels are unnamed and unlabeled. This means that when you're stuck in a chapter and need to use a walkthrough, you have no freaking idea which chapter you're currently in. You have to open a walkthrough in your web browser, and search for vague terms like "gravity switch", "pond" and "spider". This is stupid, and quite laughable as well. How hard is it to display a number of the current level?
The Bottom Line
If Limbo were a film, it would have been a four-star film, with rich symbolism and a deep exploration of themes. Limbo isn't a film. Limbo is a game that doesn't provide what games are supposed to provide.
Windows · by Pagen HD (146) · 2014
Contributors to this Entry
Critic reviews added by ryanbus84, Tim Janssen, Cavalary, OFF, Alsy, Jess T, Patrick Bregger, Cantillon, jaXen, GTramp.