DescriptionLive for Speed S2 is the second release in the Live for Speed series. Like its predecessor, it is a realistic racing simulation. The player can race alone or against the AI, or participate in the online multiplayer mode. New features to improve on the realism in this version are tyre decay, fuel consumption, dynamic camber (improved simulation of suspension and different suspension types). Detailed tyre physics and a damage model have been introduced. The damage to the automobile is calculated in real time and can be repaired during pit stops. Depending on what type of car the player is racing this may take more or less time.
The game features 18 cars compared to the 8 of the original. Several of these are officially licensed (MRT5, Raceabout and BMW Sauber F1.06), the others are fictional. It also features 6 fictional race tracks and a test area which contains a skidpad, an autocross area and also a drag strip. Where the previous game mostly contains the 'medium' fast cars and tracks, the sequel introduces several 'fast' and 'slow' classes. All tracks from the original game are present again in improved graphical detail. The player can also create and apply his own skins to your car.
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Part of the Following Group
|Good gameplay, good physics, lacks dev communication||John Hockett (2)|
|PC Powerplay||Jul, 2005||90 out of 100||90|
|Gameplay (Benelux)||Jan, 2006||84 out of 100||84|
|GameStar (Germany)||Aug, 2005||83 out of 100||83|
|Clubic||Jun 11, 2007||80|
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- PC Powerplay (Germany)
- Issue 02/2006 - #2 Sports/Racing Game in 2005
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