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Loom sort of deviates from the kinds of things LucasArts had made themselves known for both with the absence of the trademark verb paradigm and the lack of any real items to pick up beyond the distaff. It does have one thing in common with many of their other games though: a lot of personality fleshing out each character. While those in Loom may not have been quite strong enough to establish a series around as the plan had previously gone, this was in a time when the company was still trying to get noticed, which happened with their next effort, Secret of Monkey Island. With that series, they’ve accomplished just about everything they ever would’ve with Loom, if it were extended. Oh, and they sold a couple copies, too.