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The only problem with the game is that the game modes Adventure, Practice, Survival - which is endless - and the hidden Challenge of Horus, seem all the same. There are no surprises or a change in the storyline. But that is something that you expect from a game that has this game-play. You also have the same play mechanics such as ricoche-ing walls, multiple cannons and destructible target-based objectives, but that is the game-play. These are things that should not bother any player. What Luxor 2 does is to bring exactly what a sequel should and give us: a game-play that can match the rivals from the same genre. Happy play everybody!
Though you wouldn't think it from initial appearances, popping balls is surprisingly engaging and fun. I don't exactly make time for it, where I'll say, "From lunch till one I'm going to play Luxor 2," but if I ever find myself with some downtime, looking to fill a few minutes up to an hour, I find myself time and time again now reaching for Luxor 2 to get me that quick fix of fun, casual gameplay.
Luxor 2 operates on a simple principle: If it isn't broke, don't fix it. And we're just fine with that. Taking proven play mechanics and surrounding graphic assets and glossing them to a polished shine, it's precisely what a sequel should be... More of what you liked about the original, less of what you didn't. Happy downloading!