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Critic Reviews

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GameZebo (Nov 12, 2008)
Regardless, let’s be honest: Describing this as one of the Luxor franchise’s less compelling outings is like labeling a specific volume of Encyclopedia Britannica not quite as comprehensive as its peers. In other words, even with the aforementioned knocks against it, Quest for the Afterlife can’t help but still tower over the competition. As such, collectors, completists and newcomers alike will find the game a welcome addition. More discerning players and longtime series vets should take note, however: Compared to earlier outings, this jewel of the Nile doesn’t shine quite so bright.
Softonic (2009)
Luxor: Quest for the Afterlife liefert kurzweilige Unterhaltung für Zwischendurch. Das Spielprinzip ist zwar nicht besonders originell, die netten Grafik- und Audioeffekte sorgen aber für Abwechslung.
IGN (Jan 12, 2009)
Luxor: Quest for the Afterlife goes by the saying, “if it ain’t broke, don’t fix it.” This game knows what it wants to do and does it competently; unfortunately, what it does isn’t that special. Luxor certainly isn’t a bad game, its simply hard to justify paying 20 bones for something that’s been done before many times. In the end, Luxor is decent distraction during lunch breaks, but you probably wouldn’t want to play this game for long periods. If you do like these games, however, Luxor: Quest for the Afterlife isn’t a terrible purchase.