86
MobyRank
100 point score based on reviews from various critics.
4.4
MobyScore
5 point score based on user ratings.

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
The A.V. Club
The only serious limitation here is tied to the game’s Flash chassis. The right-click action has long been a staple of adventure gaming, to cancel actions and deselect items. That isn’t an option in Flash; it only brings up an ugly, intrusive menu. Furthermore, Flash may freeze briefly, causing you to miss frames of animation. But if Flash is what it takes for Amanita’s Jakub Dvorsky to make an uncompromised creative title on his own terms, the hiccups can be called minor.
98
Vandal Online
Machinarium es una de las propuestas independientes que va más allá: ésas que son juegos firmes, consistentes, bien construidos, que muestran una madurez poco habitual, y que ya no son promesas, sino hechos. Su concepción de la aventura gráfica y del puzle es apasionante para los amantes del género, todo un reto que sabe ofrecer recursos para esos momentos en los que ya no queremos darle más vueltas. Nos regala, además, un apartado artístico envidiable que las grandes compañías deberían mirar para después sonrojarse, y un sorprendente aprovechamiento de sus recursos técnicos. Jugarlo es una delicia para los sentidos, y para la mente, siempre estimulante y preparado para sorprendernos y hacernos sonreír. ¿Con qué más puede soñar un robot?
95
Everyeye.it
Machinarium è un'esperienza unica, minimalista, ben descritta, carismatica e totalmente coinvolgente. Un titolo che ogni appassionato non deve lasciarsi scappare, che piaccia il genere o no. Dimenticandovi le chiassose sparatorie e i concitati momenti action della maggior parte dei titoli recenti, entrerete in una muta poesia fatta di pochi gesti, semplici sguardi, qualche vignetta che goffamente comunica i pensieri delle strane macchine di cui vi innamorerete. In questo senso il titolo Amanita Design ricorda molto la prima metà del Wall-E di casa Dreamworks. L'attenzione per ogni dettaglio, dalle schermate, alle banali ma così espressive animazioni, alla colonna sonora degna di un LP porteranno la vostra immaginazione in un mondo alieno e ben definito, in cui l'avventura consiste nella curiosità della scoperta del particolare e, infine, nella sensazione di libertà e appagamento che otterrete una volta capite le leggi di questo assurdo e pazzo mondo.
90
GameZebo
Though I wish the game could have been longer, Machinarium's stunning visuals, creativity and attention to detail more than make up for it. There is no excuse for adventure game fans not to pick this up.
90
Ferrago Ltd. (play.tm)
A point-and-click adventure is about surmounting elaborate riddles in order to reach your final goal. Machinarium wants to tell you a story, it needs you to eek your way through it, and the artists have clearly sweated buckets of WD40 in creating a world originally brilliant for you to absorb, but it isn't 'free'. Your payment (besides the 11 GBP it costs) is the dying brain cells and droplets of blood forming on your forehead as you ponder another conundrum. But pay gladly my friends, because this is a kind of value you'll rarely see in any world, mechanical or otherwise. Savour it too, because Machinarium will pay you back tenfold.
90
Gamer Limit
There is nothing quite like Machinarium on the market at the moment. Not since The Neverhood, thirteen years ago, have I had my entire outlook on video games turned on its head. And if it’s another thirteen years before a game like Machinarium comes along, then at least I’ll know it was worth the wait.
90
Multiplayer.it
Le rocambolesche avventure di robot nei loro malinconici universi, ci fanno venire in mente l'entusiasmo del villaggio quando arriva il circo, con funamboli, numeri esotici, e stravaganze assortite. Poi il circo chiude, leva le tende, e le persone lì a chiedersi se sia avvenuto tutto per davvero. Machinarium lascia una sensazione simile nel giocatore. E' un'avventura grafica piena di puzzle arzigogolati, spesso difficili, ma che si possono poi sciogliere con un semplice pulsante dei suggerimenti. Come a dire che non bisogna prendere tutto troppo sul serio, che è il godimento della vista e lo spettacolo che contano. Gli Amanita Design sono animatori della scuola ceca infatti, esperti nel tirare i fili dei loro burattini bidimensionali. Accompagnati sottopelle dalle musiche di Tomas Dvorak, abbiamo la possibilità di vivere un'avventura che per stile e atmosfera non ha precedenti; non se cercate nell'universo dei videogiochi.
90
Meristation
Cuando terminamos la aventura las sensaciones son inmejorables: no sólo hemos asistido a una historia original y divertida, sino también a un título que basa el grueso de su jugabilidad en solucionar puzles combinados con la ciencia ficción robótica al estilo Wall-e sin perder un grosero sentido del humor cuya única explicación posible pasa por verlo con nuestros propios ojos. Puede que algún que otro acertijo sea demasiado rebuscado, que el ritmo de juego sea más lento de lo que podríamos exigir en primera instancia, pero de lo que no cabe duda es que Machinarium entra directamente en la cúspide de los trabajos independientes que, por un módico precio, ofrecen mayores valores de producción que otros videojuegos que exigen un desembolso de dinero desorbitado. En fin, todo un juegazo.
90
Resolution Magazine
I’ve seen a number of people, in hands-on previews or blogs about the demo, saying Machinarium won’t be for everyone. I couldn’t disagree more. It’s precisely because of its abstract feel and rustic charm that everyone simply must play this game. It is nothing short of a miraculous achievement for its tiny independent team, and I cannot wait until Friday when we can all start enthusing about the specifics. For now, if you have even a passing interest in adventure games or the indie scene, take this as the highest of recommendations.
90
Destructoid
I know I was pretty harsh on the game in our preview a few months ago, but thanks to a new hint system and a few more hours of playtime, I can confidently type the three boldface words that adorn the header of every review I write for a great adventure game that I fear might not sell enough copies to support its developers: BUY THIS GAME.
90
Adventure Gamers
If I was forced to pick one downside to the game, it's length. Whilst Machinarium isn't scandalously short, clocking in at six to eight hours depending on luck and hint use, it ends astonishingly abruptly. It doesn't feel like it's cut off, just shockingly sudden, and leaves without much resolution or even a lengthy final cutscene. It's a testament to any game's quality when one is left wanting more, but nonetheless, I'd have preferred a stronger climax to what was such a thoroughly impressive adventure to that point. That aside, this is the best time I've had with an adventure game – 2D or 3D, big or small budget – this year. With an original charm all its own, Machinarium is a real winner and an instant classic.
89
Gamers.at
Der ungewöhnliche Grafikstil hat es mir angetan und die Rätsel haben nicht nur Denkfalten sondern auch das eine oder andere Schmunzeln verursacht. Hier wurde mit einfachsten Mitteln etwas wirklich Nettes geschaffen und dank der minimalistischen Systemanforderungen kann man Josef auch unterwegs am Note- oder Netbook auf seinem Abenteuer begleiten. Amanita beweißt mit Machinarium, dass sie nicht nur nette Mini-Games abliefern können und man darf schon gespannt auf das nächste Projekt der Tschechen sein!
87
Adventurearchiv
Der Laie staunt, der Experte wundert sich: Kaum eine Spieleschmiede zeigt sich momentan so kreativ bis experimentierfreudig wie Daedalic. Wieder einmal haben sie den richtigen Riecher gehabt, nach Edna bricht aus und The Whispered World mit Machinarium des Herstellers Aminita Design ein komplett anderes, sehr individuelles Spiel im Comic-Bereich zu veröffentlichen. Denn Machinarium unterscheidet sich besonders durch die fehlende Sprachausgabe, die durch in Sprechblasen dargestellte Zeichnungen ersetzt wird von den meisten anderen Comic-Adventures. Und obwohl es sich eigentlich von selbst versteht, beantwortet sich die Frage, ob Computerspiele Kunst sind, bei Machinarium mit seiner gelungenen Umsetzung, eindeutig. So liegt der Schwerpunkt auch weniger auf der Story sondern auf der durch die experimentelle Grafik und Musik erzeugte wunderschön-surrealen Atmosphäre und den einfallsreichen, logischen aber mitunter ganz schön herausfordernden Rätseln.
87
Games32
Along with Braid, Machinarium is a good example of modern visual art featuring a playable concept inducing the player a unique state of mind. Its idea, graphics and soundtrack makes it stand in front of todays point'n'click games becoming a cult game which will be studied by many developers for future products. There is no wonder that the game also won the Excellence in Visual Art award at the 12th Annual Independent Games Festival.
86
3D Juegos
Machinarium es una cita obligada para cualquier aficionado hardcore de las aventuras gráficas. Su, en ocasiones, desquiciante nivel de dificultad puede hacernos tirar de los pelos, pero su impecable dirección artística, su deliciosa ambientación y su fantástica música son tres pilares artísticos que completan una jugabilidad maravillosa.
85
Jeuxvideo.com
Si vous aimez les jeux vidéo pour les émotions qu'ils peuvent apporter, pour découvrir de nouveaux univers, pour vibrer devant des décors irréels, pour laisser votre esprit vagabonder, emporté par une musique onirique, alors ne passez pas à côté de Machinarium. Plus qu'un simple jeu d'aventure, le nouveau titre d'Amanita Design est un émerveillement de tous les instants tant il déborde de créativité. Bref, c'est une expérience unique, qui ne se raconte pas, qui se vit, tout simplement, le temps d'un court, mais magique, instant.
84
PC Gameplay (Benelux)
Grappig, charmant, moeilijk, mooi en surrealistisch: Machinarium is een bijzondere ervaring en een dijk van een spel.
82
Adventures United
Machinarium ist ein ansprechend gemachtes und unterhaltsames Spiel, das seinen Schwerpunkt klar auf Puzzles legt. Trotzdem ist der Anteil von Interaktionsmöglichkeiten und adventuretypischen Elementen so hoch, dass man dieses Spiel eindeutig dem Adventuregenre zuordnen kann. Die Story rund um den kleinen Roboter Josef, der in der Maschinenstadt seine Freundin befreien muss und dabei einem geplanten Bombenanschlag auf den Turm des Bürgermeisters auf die Spur kommt, ist eher einfach gestrickt und bietet keine Überraschungen. Trotzdem ist das Spiel mit seinem phantasievollen Setting originell und kann den Spieler begeistern. Schnell entsteht auch eine emotionale Bindung zum Roboter Josef. Die handgezeichneten Hintergründe und Animationen sind sehr detailreich und liebevoll gestaltet. Der Schwierigkeitsgrad liegt im Bereich mittelschwer bis teilweise eher kniffelig. Die Spieldauer liegt etwas bei 7-10 Stunden beim ersten Durchspielen. Technisch lief das Spiel absolut einwandfrei.
81
IGN
Machinarium is a must-play for point-and-click fans. It hearkens back to the early days of the genre with a brutal level of difficulty that will keep you puzzled for hours. This difficulty is also the game's weakness, though, and some players will be frustrated when they just want to explore this fascinating world. But it is visually stunning, has some of the best audio you'll ever hear in a game, and is surprisingly emotional. Just come ready for a challenge.
80
GameSpot
Those quibbles are small blemishes in an inventive and endearing adventure that will have you rooting for the good guy and sneering at the bullies that have caused him so much trouble and heartache. Machinarium, much like its personable protagonist, has a big heart and a plucky attitude that will win you over. Like the best games in the genre, it will excite your eyes and ears, but more importantly, it will stimulate your psyche.
80
GamersGlobal
Wir können nur jedem Adventure-Fan empfehlen, einen genauen Blick auf Machinarium zu werfen. Auch wenn die ersten Bilder einen falschen Eindruck vermitteln können, dieses Spiel ist etwas für Rätselfreunde aller Altersklassen, Kinder ausgenommen - für die ist es zu knifflig. Insbesondere diejenigen Spieler, die ihren Fokus nicht unbedingt auf eine ausgefeilte Rahmenhandlung legen, sondern lieber stundenlang an einzelnen Rätseln brüten, werden sehr angenehm überrascht sein.
80
Edge
The point-and-click may stagger on, but its best years were in a time when the ambitions for interaction were hugely limited. The RPG has superseded its potential for storytelling and the dynamism of games like Scribblenauts threatens to send inventory-matching mechanics to the scrap heap. Whether the genre's return to consoles and computers is a resurgence or last hurrah, in Machinarium, Amanita Design has hammered together the parts that are in best working condition. With such crafty construction, Machinarium proves that there's life in the old ticker yet.
80
Eurogamer.net (UK)
Machinarium is a treat for the senses that demands more of your brain, a paradoxically gentle yet punishing riff on a genre that, until now, had been revived but sadly defanged for modern players.
75
GameBoomers
Overall, a game for anyone with a penchant for problem pondering and a love of the unusual.
70
Gamekult
Grâce à son abdomen télescopique, notre adorable protagoniste pourra autant atteindre des objets initialement placés hors de portée que compresser son corps pour se glisser dans les moindres recoins du décor en quête d'indices. Ajoutez à cela une mise en scène très intelligente, une histoire entièrement racontée par de sympathiques saynètes muettes et une bande-son maîtrisée de bout en bout et vous obtenez un titre solide, que certains trouveront peut-être un tout petit peu trop court (environ quatre heures de durée de vie) pour son prix d'environ 17€. Rien qui ne nous empêchera en tout cas d'attendre une suite avec une impatience non dissimulée.
70
Teletext
For your money you get an old school graphic adventure which, as today's Inbox points out, is not dissimilar to Axel & Pixel on Xbox Live Arcade. However this game will strain your brain through a very much finer sieve.


Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 4.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.8
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.8
Story / Presentation The main creative ideas in the game and how well they're executed 4.6
Overall MobyScore (6 votes) 4.4


User Reviews

There are no reviews for this game.


 

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