DescriptionMagic & Mayhem is a real-time strategy game. You're an aspiring sorcerer on a quest to find your missing uncle, a quest that takes you through over 35 mythical regions, including Celtic, Greek and Medieval realms. During your journey, you'll learn to master new spells and meet many strange creatures, taken from myth and folklore.
- "Mana: Der Weg der schwarzen Macht" -- German title
- "Duel: The Mage Wars" -- Working title
- "Duelo de Hechiceros" -- Spanish title
- "Art of Magic" -- Italian title
- "Arcanes" -- French title
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The Press Says
|Freak||Mar, 1999||97 out of 100||97|
|PC Zone||Aug 13, 2001||9.2 out of 10||92|
|Absolute Games (AG.ru)||Oct 01, 1999||85 out of 100||85|
|PC Games (Germany)||Dec, 1998||76 out of 100||76|
|PC Gamer||Aug, 1999||76 out of 100||76|
|Attack Games||Feb, 1999||7 out of 10||70|
|Computer Gaming World (CGW)||Sep, 1999||70|
|GameStar (Germany)||Dec, 1998||69 out of 100||69|
|GameSpot||May 26, 1999||6.4 out of 10||64|
|Adrenaline Vault, The (AVault)||Jun 03, 1999||60|
|Topic||# Posts||Last Post|
|magic and mayhem..||3||J H (1)
Feb 10, 2008
TriviaThe art team for Magic and Mayhem used a lot of "traditional" production techniques to create the art work for this game.
The character models and animations were created using traditional stop motion / 'claymation' and photography.
The end results looked great, but it was a very expensive and long winded way to generate the art resources, and caused lots of problems that were had to fix - especially with animation loops, which we found the from-TV animation lead had trouble with, as TV animation doesn't usually require tight looping walk sequences.
If you look closely you can see the Redcap has a slight "limp" when he walks because of this.
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