DescriptionThe Art of Magic is a 3D role-playing / strategy hybrid.
Apprentice wizard designs spells, summons creatures – if this sounds familiar, you’ve probably played Mythos Games’ 1998 strategy game Magic & Mayhem. The Art of Magic revives the concept, spiced up with 3D graphics.
In search for his kidnapped sister, the young mage Aurax confronts evil wizards in battle to claim their powers and increase his repertoire of magical formulas. Although Aurax learns powerful destructive and defensive spells, he will only survive by summoning creatures to fight at his side. To replenish his magical energy, Aurax has to conquer and hold mana wells; his opponents will try to do the same. If you destroy the opposing wizard, the level is won. Not all missions are straight battles; for example, you’ll have to sneak into a troll camp unnoticed or explore a medieval sewer.
The Art of Macic’s most intriguing feature is the portmanteau, a spell construction set. Each reagent can be placed in a talisman of either the alignment good, neutral or evil to get one of three possible spells; you have to decide which enchantment is most useful for you at the moment. In the course of the game, you will find more, and more powerful, reagents.
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- "Magic & Mayhem 2" -- Common title
Part of the Following Group
|Neglected Treasure - when game design was an art||Max Overdrive (4)|
|Rather like a charismatic but abusive spouse||ShadowShrike (309)|
|Masterpiece - hugely underrated work of art||Hollyoake Addams (36)|
|4Players.de||Nov 06, 2001||80 out of 100||80|
|Computer Gaming World (CGW)||Feb, 2002||80|
|GameSpy||Nov 10, 2001||79 out of 100||79|
|ActionTrip||Oct 22, 2001||78 out of 100||78|
|Gameplay (Benelux)||Oct 31, 2001||77 out of 100||77|
|PC Games (Germany)||Dec 17, 2001||69 out of 100||69|
|Armchair Empire, The||Oct, 2001||6.5 out of 10||65|
|GameSpot||Oct 29, 2001||6.5 out of 10||65|
|Eurogamer.net (UK)||Nov 20, 2001||5 out of 10||50|
|Svenska PC Gamer||Dec, 2001||43 out of 100||43|
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DevelopmentThe game was largely developed by Charybdis Limited, but when the company closed down in April 2000, Virgin Interactive Entertainment (Europe) Ltd. moved development to Climax Nottingham, which happened to be the company where most of the former Charybdis Limited members had flocked to. This means the game was in fact developed largely by a single team, but under two different names.
Related Web Sites
- The Art of Magic (Official game website)