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Jag började spela Magic för fem år sedan och spelar då och då. Jag har däremot aldrig spelat så mycket och mot så många människor med olika taktiker och påhitt som jag gjort i Magic: The Gathering Online. Det är helt enkelt stenkul. Wizards of the Coast gjorde Magic till en succé och det kommer att bli likadant med onlineversionen.
If you can handle the stress of occasionally flubbing up your turn due to interface issues, and you don't mind purchasing online cards of which you probably already own physical versions, you'll find that MtGO is a faithful re-creation of the tabletop game. It won't replace the fun of facing off one-on-one with your friends, and those bluffing techniques you've perfected are all but useless, but when your friends are unavailable or you're hit with a bout of insomnia, MtGO is your best alternative.
But you should step into Magic Online lightly and with caution: It isn't so much a game as it is a self-contained hobby. Those who entertain dreams of taking a shot at Wizards of the Coast's Pro Tour ranking system will need access to an absolutely huge collection of cards and very deep pockets. Just as with the physical cards, there is a definite advantage to be had for those who spend. However, casual players and those just looking to enjoy the elegant gameplay without spending a fortune should be able to supplement their hobby with refreshing new cards at less than the regular price of an online game subscription. Players of all levels of dedication should be able to appreciate Magic Online's addictive gameplay--even if they can't resist the urge to buy more cards.
You’ll have better luck asking other players questions in the numerous lobbies, which host everything from sealed-deck tourneys to constructed-deck open games and even multiplayer games. And that player communication, of course, is the purpose. To that end, Magic Online succeeds, but before it fulfills its true potential as a source for new addicts, its aesthetics need more polish — and it needs to offer more help for newcomers.
I enjoyed playing Magic: The Gathering Online. It's fun and really true to the series. Having said that, I probably won't play it too much longer, mostly because it just whet my appetite for some face-to-face play. While it's a good game, I guess Magic Online just comes across as somewhat redundant. It has some notable conveniences but the extra cost to buy cards and the somewhat impersonal nature of the interface kind of cancel out the advantages, leaving Magic: The Gathering Online firmly in the "pretty okay" department. Here's the bottom line. If you like Magic, you'll like Magic: Online. If you don't know if you like Magic but this sounds interesting to you, it doesn't cost a lot to try it out. It does start to get pricey if you want to get competitive or even just want a little more variety in your decks.
And the big thing: the brilliant game design, conceived by Richard Garfield and polished to a high sheen over the years, endures, like a sweet-smelling rose atop a giant mountain of dung. Not everyone will want to climb that mountain. But those who make it to the top will be amply rewarded— assuming they haven’t lost their sense of smell.