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Arrival is not quite as good as Lair of the Shadow Broker. It lacks that piece of DLC's emotional engagement, and nothing in Arrival comes close to the sense of discovery you got while unveiling the true identity of such an iconic character. Still, that doesn't mean it is by any means bad or even mediocre. As Mass Effect 2 DLC goes, Arrival is about as good as Overlord, which I'd rate as an 8/10, with respect to the ground combat, and better in terms of the storyline's impact on the wider Mass Effect universe. Since the gameplay is mostly the same thing you've seen before, the final verdict relies heavily on how much you care about the Mass Effect universe. However, as this is the final piece of Mass Effect 2 DLC and because it follows the fantastic, but higher priced, Lair of the Shadow Broker, I can't help but feel that BioWare missed an opportunity here to create the ultimate piece of DLC to show the world just how you bridge the gap between two titles in a story-driven trilogy.
In all, Mass Effect 2: Arrival serves primarily as an appetizer for Mass Effect 3. It's over in a flash, but when it's done you'll be eager to find out what happens next.
Arrival is (really) the final expansion for Mass Effect 2, and the game goes out in the same way it began, with a bang, setting the stage for one of this years’ biggest releases, Mass Effect 3.
I och med Arrival är alltså Bioware klara med Mass Effect 2. Därmed har man infriat sitt löfte till fansen om att supporta spelet med nytt material in i det sista, något som man lyckades sisådär med i det första spelet. Men här har man lyckats galant. Tidigare har vi fått tre ytterst välgjorda delar som alla tillfört något relevant och spännande till ett redan mästerligt spel. Mass Effect 2: Arrival är inget undantag.
Yes, Mass Effect 2: The Arrival is a one-trick pony. Only once did enemies have the courage to rush me while in cover, so I could just hide behind bulkheads and pick them off with impunity. And there was only one enemy that couldn’t be put down with a few bursts from an assault rifle. But the pack is somewhat meatier than the average add-on offering; an average shooter player can get an hour to 90 minutes out of it, not including planetary strip-mining time. You get two large environments on which to fight, and you get the tiniest of glimpses of what is to come when Mass Effect 3 is released next fall.
With Arrival Bioware are finished with Mass Effect 2 and they have delivered on their promise to support the game with new material until the very end, something you can't really say they succeeded in with the first game. We've previously gotten three very well crafted expansions that each delivered something relevant and exciting to an already awesome experience. Mass Effect 2: Arrival is no exception.
The seven-dollar price may be hard to justify based solely on time spent and substance outside of the story, but if you have been a Mass Effect fan this long and can't wait till the "final" installment, there's no reason you should not already have this downloadable content.
La Llegada es, de todos los DLCs de Mass Effect 2, el más orientado hacia satisfacer el ansia de acción de los fans de la saga de BioWare. No llega a la altura de las expansiones anteriores del videojuego, que dejaron el listón muy alto, pero se trata de un añadido muy estimable que crea interesantes lazos entre la segunda y la tercera entrega de las series.
Arrival is by no means the best DLC for Mass Effect 2, but it's also a very competent addition to our RPG of the Year 2010 - and more Mass Effect 2 is no bad thing. It adds to the story and gives Shepard more to do - and for anyone who seriously enjoyed Mass Effect 2 that has to come recommended.
Purchasing Arrival means there’s more to do in Mass Effect 2, and that’s always a good thing. It sets up the tone of urgency that’s prevalent in the Mass Effect 3 trailer, but don’t expect it to explain a lot. If you don’t mind combat-focused, linear missions, it’s worth the $7.
Se lo scopo di Avvento era semplicemente quello di introdurre agli sconvolgimenti che aspettano i fan nel terzo capitolo della serie, lo scopo può dirsi senza dubbio raggiunto. Tuttavia, il gameplay tutto sommato ripetitivo e la generale fretta con cui gli importanti avvenimenti vengono narrati lascia un po’ d’amaro in bocca. Un’occasione parzialmente sprecata, per un pacchetto che ci sentiamo di consigliare solo agli affezionatissimi della saga.
There are some choice moments across Arrival's duration, but it's just a shame that Mass Effect 2's final piece of DLC is undoubtedly its weakest.
As a way to get us excited for Mass Effect 3, there are some moments in "Arrival" that really work, but for the most part, the hour-plus that you'll get out of this will be decent at best. Simply put, it won't be nearly at the standard set by the original game or even the "Overlord" or the fantastic "Lair of the Shadow Broker" DLC addons. Unless you're going for a serious completionist run for your Shepard leading into the third game, I can't recommend you drop the ten bucks for this add-on. I don't think that this DLC's partial failure is necessarily a bad sign for the third game, but it seems clear that all the new ideas and original content are going into ME3 rather than something like "Arrival".
Если Lair of the Shadow Broker надо смотреть обязательно, чтобы понять, какими получаются DLC при должном усердии, то Arrival годна лишь для самых верных фанатов. Желаете подойти к Mass Effect 3 с полностью укомплектованным «сейвом» для импорта — выкладывайте 200 рублей.
Alla luce di questo, sempre che non nutriate un amore incondizionato nei confronti di Shepard e della sua avventura, il mio consiglio è dunque quello di rivolgere le vostre attenzioni altrove. Così come nel caso del più recente DLC di Dead Space 2, un esborso di 7 euro per un'ora scarsa di gioco risulta davvero eccessivo, specie se i contenuti offerti non offrono nulla di realmente innovativo o meritevole di attenzione.
Decent shooting does not make for a fitting finale to Mass Effect's second chapter, however--not when prior add-ons have set the bar so high. Compared to what has come before in this universe, Arrival is a husk--outwardly familiar, yet lacking the character and careful construction that give Mass Effect 2 its soul. This is how a game can suffer when the elements that make it special are remixed or removed. By withholding excellent characters, squad banter, and the element of choice, Arrival transforms Mass Effect 2 into a mediocre third-person shooter.
Une belle déception que cet add-on qui ne tient pas ses promesses. Ceux qui attendaient un teasing ou une intro à Mass Effect 3 resteront sur leur faim, à l'exception d'un choix moral que le jeu prend à notre place, ce que chacun appréciera comme il se doit. Côté gameplay, l'enfilade de combats en solo manque singulièrement d'intérêt mais a au moins le mérite d'être un poil corsée par moments.
L'invasion des Reapers dans Mass Effect 3 eut été plus rapide sans l'action de Shepard dans le DLC Arrival pour ME2. Le petit pont entre les deux jeux est vite torché, avec un scénar « mouaif » (un astéroïde avec des propulseurs, je n'ai pas déjà vu ça ?) et la part belle à l'action, parfois corsée. Aucun choix moral intéressant, rien de passionnant dans les dialogues. Shepard a encore fait son devoir inévitable, et les politiciens vont encore lui tomber dessus. C'est tout ? On aurait pu s'en passer. Enfin, pour 5 euros...