Trying to shake off the effect of the drugs and the pain in every bone of the body, Max finds his first corpse, and hears the first treath... This can't be good. Can you believe that two seconds ago all that stuff was properly placed in the shelf... which was by the way hanging on the wall? Say hi to the "havoc" physics engine! The snow storm of the century is gone... to be replaced by a regular rainstorm. Nice reflections, huh? The good old shoot-dodging is back, along with a modified bullet time... and some quite fancy shading! Max is back in the NYPD, so we can get to see him doing lots of fancy cop stuff like never before: "Freeze!", "Up against the wall!", "I need backup!". Yes, Virginia, these are in-game graphics. Although the game engine is the same as in the prequel, this time it's been loaded with cool special effects as well as very detailed textures... | |||