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The A.V. Club
Not long ago, Petri Purho experimented with the use of ersatz Post-It notes to render the “pixels” in his Space Invaders clone Sticky Notes Shooter. In Maze Of Space, the blocks are stamped out in squares of paint. The game plays like an old-school maze shooter—think Wizard Of Wor with gear. Trudging through the game’s randomly generated space station is a bit of a chore, but the allure of loot provides an ample carrot. Dead aliens drop armor, weapons, and the occasional health orb. For an off-the-cuff game, the variety of space blasters is admirable. Shotguns spray death, bigger weapons have kick, and some just don’t shoot straight. The endless stream of goodies wears thin, though, once the novelty of +1 trucker caps fades. That’s just about when Maze Of Space throws a boss battle in your face. As an avid proponent of rapid prototyping and game jams, if there’s one thing Purho knows, it’s short and sweet…