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81
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Advertising Blurbs

MicroProse 1998-99 Product Catalog:
    MECH*COMMANDER

    THE FIRST MECHWARRIOR GAME OF TACTICAL COMMAND

    [Screenshot and Mech graphic set off to the left of the following text:]

    MechCommander. The first MechWarrior game of tactical command puts you in charge of an entire company of MechWarriors, each with his or her own personality and combat skills. Issue real-time tactical orders and get real human feedback from the fight. Experience true resource persistence across the entire campaign. The condition of each 'Mech carries forward from mission to mission. You'll need to manage your team shrewdly to get the right MechWarriors in the right 'Mechs with the right weapons. This is MechCommander. You will know what it is to command.




    Contributed by PCGamer77 Bronze Star Contributing Member (3025) on Jun 18, 2002.

Unknown Source:
    You will have a plan. You will be right. You will be wrong. You will love your troops. You will curse their names. You will attempt the impossible. You will pull it off. You will hesitate. You will panic. You will pay the price. You will be defeated. You will respect your enemy. You will face your fear. You will act on instinct. You will be exalted. You will ask for a second chance. You will know what it is to command.

    Mech Commander The First Mechwarrior Game of Tactical Command

    You are in command of the MechWarriors of Zulu Company, 1st Davion Guards. On the planet below, they await your orders, each voice a reminder of what's at stake.

    Each decision, eacy parry and feint, bears consequence. You hesitate and the recruit you nurtured into an experienced MechWarrior over several missions is lost. His death is a stunning blow. The calls for back up, the missile impacts, the ammo bay explosion, the scream as the pilot ejects. All play loud and clear.

    At mission's end, retrieve the survivors and their BattleMechs. Repair and refit what you can. Move your best MechWarriors into the best 'Mechs. Trade equipment in or add a new pilot. Let an injured pilot heal, if you can spare him. The next mission beckons.

    This is MechCommander. You will know what it is to command.

    Contributed by Raphael (1175) on Oct 28, 1999.

 

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