Written by  :  MadCat (61)
Written on  :  Jul 18, 2000
Rating  :  4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars

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Summary

A new way of mech gaming

The Good

The game is a fresh new way of gaming in the BattleTech universe. Instead of piloting a single mech, you are now commanding a lance (sometimes more) of mechs...

Mech Commander works like any RTS game out there, select some units, tell it to explore under the fog of war, or tell it to attack...However, there is no building in the game, nor is there mineral harvesting...You get resources from completing set objectives, and receive reinforcements from salvaging them, picking them up mid-mission and buying them...

The game has a huge variety of things to customize from, from choosing what mechs and vehicles to buy, to choosing the weapons to fit the mech with, to deciding which MechWarrior should pilot which mech...

The effects of each mission carry over to the next and your mech warriors can gain exprience and improve in rank and skill...Ranks are required to pilot mechs, and if a mechwarrior doesn't have a high enough rank, then the mech suffers a penalty...

The visual effects of the game are stunning...explosions look so beautiful that you might find yourself drooling, and the effects of weapons are realistic...your mechs limp when they are shot in the leg, and they leave foot prints when travelling...

The detail of this game is amazing...almost everything can be blown up...when your mechs lose an arm, it flies off, and you can see it lying on the ground...each mechwarrior has its own voice, and it makes the game more alive, as you feel like the warriors have a personality...

The commands that you give to you units are also very detailed...From the range to the attack to the location (ie head, leg, cockpit), you can specify it all...

The Bad

The linearness of the game is one huge flaw...even the missions themselves are extremely linear...You have to finish a mission before you go on to the next. The missions are very restrictive...there is one mission where if you do not use a mine layer, there is no way you can beat it...this saps the creativity out of being able to plan your mech battle tactics...

Also, your mechwarriors level up way too slowly...there are only so many missions in the game, and sometimes if the warrior is injured, you can't put him/her in...at the rate of them leveling up their skills, you become very hard pressed to find an ace pilot for that Atlas assualt mech that you have, but have a swarm of new green recruits that can pilot the only light mech in your inventory...

The Bottom Line

Very fun, but sometime you can't help but get frustrated at the linearness of the game