DescriptionIn the late 22nd century, humans have commenced a construction of an orbital elevator to the Moon. A Reploid named Lumine was put in charge of the project. Lumine belonged to the new generation of Reploids, which were apparently unable to become Mavericks (i.e. turn hostile towards humans). Soon thereafter, Lumine was kidnapped by unknown assailants. The team of Maverick Hunters, composed of X, Axl, and Zero, must pursue the abductors and find what they were truly after. However, they will also have to deal with familiar enemies from the past...
Mega Man X8 is similar in visual style to earlier Mega Man X games, moving away from the 3D gameplay elements introduced by its predecessor. As in classic Mega Man games, the player is free to tackle the levels in any order, and must defeat a boss at the end of each. The player is able to control X, Axl, and Zero, which are distinguished by their gameplay style: X is able to equip body parts and armor, Axl specializes in guns and can also hover and glide in the air, while Zero focuses on short-range attacks.
- "洛克人X8" -- Chinese spelling (simplified)
- "ロックマンX8" -- Japanese spelling
- "Rockman X8" -- Japanese title
Part of the Following Groups
|FINALLY a great 3D Mega Man platformer.||CKeen The Great (142)|
|Wrong innovation make this game merely a total failure||Bregalad (916)|
The Press Says
|neXGam||2005||8.5 out of 10||85|
|Gamesmania||Oct 18, 2005||75 out of 100||75|
|PC Powerplay||Nov, 2005||73 out of 100||73|
|PC Games (Germany)||Oct 24, 2005||72 out of 100||72|
|4Players.de||Oct 03, 2005||71 out of 100||71|
|Playback||Feb, 2006||7 out of 10||70|
|GameStar (Germany)||Oct, 2005||61 out of 100||61|
|Jeuxvideo.com||Oct 20, 2005||12 out of 20||60|
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Related Web Sites
- Wikipedia: Mega Man X8 (Information about Mega Man X8 at Wikipedia)
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