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Microsoft Corporation | | Vice President of Games Publishing | Ed Fries | | General Manager | Stuart Moulder | | Product Unit Manager | Scot Bayless | | Product Planning | Shawn Firminger, Mike Geertsen | | Marketing | Darryl K. Saunders, Rebecca Lowell | | Program Management | Rod Fergusson, Andrew Silverman | | Development | Craig Cook, Richard Gardner | | Product Support | Anthony Walp | | User Assistance | Michael Singer, Georgina Kerr, Sherman Lovell, Katherine W. Osborne, Tammy Treit, Caitlin Sullivan, Jonathan Seal, Marty Blaker, Debby Kim, Michael Bates, Rosanne Conroy | | Research Translation | Kazuki Tozawa, Risami Lambert, Joachim Schneider | | Help Technology | Robbie Booth, Douglas Vojir, Alex Robinson, David Player, Sean Gabriel | | Setup Development | Chris Haddan, Randy Shedden | | Localization | Yasmine Nelson | | Art | Jim Deal, Eric Kruske | | Print Design/Production | Jeannie Davison, Doug Startzel | | Audio Lead | Matthew Johnston | | Field Recording | Gordon Hempton | | Sound Design | Barry Dowsett, Peter Comley, Ronnie Van Zandt | | Voice Actors | Henry Dardenne, Ken Boynton, Steve Mitchell, Kymberli Colbourne | | Subject Matter Consultant | Rick Selby | | Administrative Assistance | Natalie French | | Usability/Playtest | Bill Fulton (Abbadon), Lance Davis (Malachite), Ray Kowalewski (Raykow), Ramon Romero (CheezDog), Ken Bachman, Carl Anselmi, Jeff Perini | | Test | Patrick Barker, Caleb Cha, Peter Hinze, Saeko Inoue, Doug Jelen, John Hansen, Jason Mangold, Tom McDowell, Madoka Sato, Michelle Schultz-Schroud, Paul Shinoda, Jon Stanley, Greg Swanson, Bob Williams, Tony Zander, William Allen, Steve Alliston, Tony Bradley, Hal Bryan, Brent Conklin, Karie Daniel, Paul Grimes, Michael Lambert, Isaac Marshall, Roy McMillion, Barry Oliver, Freda Sears, Steve Wilson | | Microsoft Dublin | Declan MacHugh, Michael Ivory, David Foster, Enda Kelly, Niamh Butler, Darragh Canavan, Bernard Morgan, Fionnuala Keegan, Jude Shiels, Peter McGuire, Rahim Traynor | | Microsoft Japan | Yukihiro Ishida, Sachiko Nagasawa, Haruko Murata, Yutaka Hasegawa, Atsushi Miyake, Aya Kazama, Hiroshi Ogura, Kai Gushima, Kenji Nikaido, Mitsuru Kitamura, Sachio Horikoshi, Takayoshi Asahina, Takayuki Tsuchiya, Yukitaka Kosugi, Yuko Yoshida | Kuju Entertainment | | Partners | Jonathan Newth, Ian Baverstock | | Development Manager | Kevin Holloway | | Project Director | Paul Chamberlain | | Design | Phil Marley | | Programming Lead | Rhona Robson | | Programming | Simon Anthony, Paul Wright, Stephen Boissiere, Jim Brewster, David Shillito, Greg Booker, Julian Davis, Thomas Rolfes, Tim Marsden, Paul Mottram | | Art Lead | Dan Frith, Tony Zottola | | Art | Chris Luck, Jamie Field, Jack Griffin, Stephen Uphill, Daniel Buhlman, Stephen Macfarlane, Richard Fornara, Rohan Knuckey | | Map Building and Data Lead | Claire Dadge | | Map Building and Data | Daniel Barnett, Rob Harbour, Simon Allan | | Quality Assurance Lead | Paul Astley | | Quality Assurance | Neil Sloane, Mat Cunningham, Phil Noyce, Geoff Murray | | Railroad Partners | Burlington Northern Santa Fe Railway, Flying Scotsman Railways, National Railroad Passenger Corporation [Amtrak], Venice Simplon‑Orinet Express, Compagnie Internationale de Wagons-Lits, Odakyu Electric Railway Co. Ltd., Kyushu Railway Company | | Special Thanks To | Dean Lester (original PUM on project), Phillip Teschner, John Liu, Hoi Vo, Hon Keat Chan, Riley Rowe, Jack Christiansen, Richard Russack, Gus Melonas, Warren Bell, Lane Ross, Ron Shaver, Randy Wolff, Jay W. Gilfillan, Robert Wraith, Paul J. Chesia, Vince Broker, Larry Milhon, Jeff Abbott, LeRoy Hall, Ron Shaver, Doug Schuck, Tony Marchington, Peter Butler, Roland Kennington, David Clifford, Lynn Bowersox, Paul Chrystie, Jim Waddington, Ernie Chance, Harold Shaw, Don Knapik, John Bell, Frank Bower, Karen Prothero, Fiona Duthie, Raymond Winiecka, Jean-Marie Moreau, Jean Meillassoux, Mathieu Michel, Alistair Gregory, Mt. Rainier Scenic Railway, Peak Rail |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Stuart Moulder, 43 other games Ed Fries, 42 other games Ray Kowalewski, 39 other games Scot Bayless, 35 other games Ken Boynton, 33 other games Yutaka Hasegawa, 31 other games Bill Fulton, 24 other games Doug Startzel, 24 other games Peter Comley, 22 other games Yasmine Nelson, 21 other games Ramon Romero, 21 other games David Foster, 20 other games Jason Mangold, 20 other games Dean Lester, 19 other games Michael Ivory, 18 other games Ian Baverstock, 18 other games Paul Chamberlain, 18 other games Jonathan Newth, 18 other games Caitlin Sullivan, 18 other games Matthew Johnston, 17 other games Barry Dowsett, 14 other games Declan MacHugh, 14 other games Atsushi Miyake, 13 other games Greg Swanson, 13 other games Kymberli Colbourne, 13 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Microsoft Combat Flight Simulator 3: Battle for Europe, a group of 39 people Microsoft Combat Flight Simulator 2: WW II Pacific Theater, a group of 35 people Microsoft Flight Simulator 2000, a group of 31 people Microsoft Combat Flight Simulator: WWII Europe Series, a group of 27 people Crimson Skies: High Road to Revenge, a group of 23 people Microsoft Flight Simulator X (Deluxe Edition), a group of 19 people MechCommander 2, a group of 17 people Midtown Madness, a group of 17 people Microsoft Flight Simulator X, a group of 17 people MechWarrior 4: Vengeance, a group of 16 people Microsoft Flight Simulator 98, a group of 15 people Monster Truck Madness 2, a group of 13 people Fable: The Lost Chapters, a group of 13 people Blood Wake, a group of 13 people Asheron's Call 2: Fallen Kings, a group of 13 people Dungeon Siege, a group of 12 people Age of Mythology, a group of 11 people RalliSport Challenge, a group of 10 people Motocross Madness 2, a group of 10 people Rise of Nations (Gold Edition), a group of 10 people Zoo Tycoon Complete Collection, a group of 10 people Fireblade, a group of 9 people Microsoft Flight Simulator X: Acceleration, a group of 9 people Impossible Creatures, a group of 9 people Bicycle Casino Games, a group of 9 people
Credits for this game were contributed by Kabushi (52022) |
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