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MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.
Written by  :  András Gregorik (22)
Written on  :  Oct 31, 2004

3 out of 8 people found this review helpful

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Summary

Mighty and magical -- not.

The Good

I liked the huge five year long gap between parts 5 and 6. Was anxious to experience all the vast improvements that would justify this gap.

I also liked the quirky touches in the manual.

The Bad

Others might disagree, but I think the main assets of any CRPG are supposed to be NPC interaction and atmosphere. When the emphasis shifts to anything else, like constant leveling upwards, the overall game experience comes off as hollow. Sadly, this is just what gives in M&M6. Prepared to get immersed in a deep, involving adventure, I found myself in a rather generic quest-fest, required to meet impersonal and laconic NPC's on non-interactive 'conversation' screens who proceeded to send me on repetitive killing sprees over and over again. Not even the most important NPC's are developed or memorable (Nicolai, Wilbur etc.), everything they have to say directly or indirectly triggers yet another XP-boost session (or quest).



I'm not rating graphics, audio or the like, because these are not what I'm looking for in an RPG. In this one I haven't found what I'm looking for, so enough said.

The Bottom Line

A glorified hack&slash game with no real depth or personality, almost like a 3D Diablo. All throughout Enroth, I felt a bittersweet nostalgia involving New Sosaria (aka Serpent Isle).



Merchant Title   Price  
amazon.com
Might and Magic VI: The Mandate of Heaven    
GOG
Might and Magic® 6-pack: Limited Edition $9.99  
ebay.com
Might and Magic VI: The Mandate of Heaven    
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