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SummaryUnfairly ignored because of a dated engine
The GoodEverything about this largely ignored game works despite infamously reusing the M&M 6 and 7 graphics engine. I'll cut to the chase by talking about a single aspect: atmosphere.
This one may be the most atmospheric Might & Magic in the entire series; no, I'm not exaggerating. Tinting and colored lighting seem to be a great help. The Abandoned Temple finally feels like an abandoned temple and not like papier-mache cutout. Alvar feels like a small town and not like a set of polygons.
There are little touches here and there that were pretty much absent from previous parts: like a tiny park in Alvar with a pedestal in the middle that glows in the dark; or the tomb near Ravenshore with the eerie red glow on its top. Also, the game boasts more varied landscapes, more detailed textures in general. As a result, one feels sucked into this world instantly, something that may not quite work with previous installments.
The BadTrue, it is all less than original: a variation on the age-old theme really. Questmaster > dungeon > monsters > questitem > questmaster > levelup. That's it. And there are still problems with NPC interaction (or lack of it). Villagers are still drones telling us the same lines over and over again.
Many players label this series 'pure RPG' -- and quite falsely. M&M 8 is still closer to the action genre than to the all-immersive, in-depth role-playing experience embodied by the Gothic and Elder Scrolls series.