Solomon's Key for the NES was released in Japan on this day in 1986.

Might & Magic: Heroes VI (Windows)

Might & Magic: Heroes VI Screenshots

Windows version

Might & Magic: Heroes VI Windows CGI intro movie - The city of Eastalon

CGI intro movie - The city of Eastalon

Might & Magic: Heroes VI Windows CGI intro movie - The Duke is dead, long live the Duke

CGI intro movie - The Duke is dead, long live the Duke

Might & Magic: Heroes VI Windows CGI intro movie - Anton is now the new Duke and has a lot on his shoulders

CGI intro movie - Anton is now the new Duke and has a lot on his shoulders

Might & Magic: Heroes VI Windows CGI intro movie - One of the new creatures, called a Fate Spinner, features prominently in the intro movie

CGI intro movie - One of the new creatures, called a Fate Spinner, features prominently in the intro movie

Might & Magic: Heroes VI Windows Splash screen

Splash screen

Might & Magic: Heroes VI Windows Main menu

Main menu

Might & Magic: Heroes VI Windows You can now create your own custom heroes to use in multiplayer mode

You can now create your own custom heroes to use in multiplayer mode

Might & Magic: Heroes VI Windows The Altar of Wishes, where you can exchange "Dynasty tokens" for various bonuses

The Altar of Wishes, where you can exchange "Dynasty tokens" for various bonuses

Might & Magic: Heroes VI Windows Campaign selection screen, showing the map of Ashan

Campaign selection screen, showing the map of Ashan

Might & Magic: Heroes VI Windows Necropolis loading screen

Necropolis loading screen

Might & Magic: Heroes VI Windows In-game cutscene - Anastasya is brought back from the dead

In-game cutscene - Anastasya is brought back from the dead

Might & Magic: Heroes VI Windows The story is mainly told through this kind of dialog boxes

The story is mainly told through this kind of dialog boxes

Might & Magic: Heroes VI Windows On the adventure map, exploring underground tunnels

On the adventure map, exploring underground tunnels

Might & Magic: Heroes VI Windows The Quest Log

The Quest Log

Might & Magic: Heroes VI Windows A battle against neutral creatures. There are now interactive objects on the battlefield.

A battle against neutral creatures. There are now interactive objects on the battlefield.

Might & Magic: Heroes VI Windows You can check enemy creature info during the combat.

You can check enemy creature info during the combat.

Might & Magic: Heroes VI Windows Fighting the elemental creatures.

Fighting the elemental creatures.

Might & Magic: Heroes VI Windows Floating obelisk towers will reveal large portion of the map around once you visit them.

Floating obelisk towers will reveal large portion of the map around once you visit them.

Might & Magic: Heroes VI Windows Attacking the city of the undead.

Attacking the city of the undead.

Might & Magic: Heroes VI Windows Action camera kicks in every once in a while during combat.

Action camera kicks in every once in a while during combat.

Might & Magic: Heroes VI Windows Strongholds will increase your core creature population.

Strongholds will increase your core creature population.

Might & Magic: Heroes VI Windows Friendly heroes can exchange items and armies.

Friendly heroes can exchange items and armies.

Might & Magic: Heroes VI Windows Building town structures is a key to making armies.

Building town structures is a key to making armies.

Might & Magic: Heroes VI Windows Depending on your orientation, you'll be able to make different choices.

Depending on your orientation, you'll be able to make different choices.

Might & Magic: Heroes VI Windows You can convert enemy towns and forts to that of your race.

You can convert enemy towns and forts to that of your race.

Might & Magic: Heroes VI Windows Castle under siege.

Castle under siege.

Might & Magic: Heroes VI Windows Recruiting town creatures.

Recruiting town creatures.

Might & Magic: Heroes VI Windows Exploring underground caverns.

Exploring underground caverns.

Might & Magic: Heroes VI Windows Elemental versus undead.

Elemental versus undead.

Might & Magic: Heroes VI Windows Deploying troops before an assault on the human town.

Deploying troops before an assault on the human town.

Might & Magic: Heroes VI Windows Selecting the spell during combat.

Selecting the spell during combat.

Might & Magic: Heroes VI Windows Battle on the bridge doesn't leave you with much space for maneuvering.

Battle on the bridge doesn't leave you with much space for maneuvering.

Might & Magic: Heroes VI Windows Fighting enemy hero on a ship.

Fighting enemy hero on a ship.

Might & Magic: Heroes VI Windows Scattering demon forces like a bad habit.

Scattering demon forces like a bad habit.

Might & Magic: Heroes VI Windows Boss fights will require that you seriously build your numbers before engaging into combat.

Boss fights will require that you seriously build your numbers before engaging into combat.

Might & Magic: Heroes VI Windows The city of Nagas with pretty much everything built.

The city of Nagas with pretty much everything built.

Might & Magic: Heroes VI Windows Converting Haven's towns into cities of Nagas.

Converting Haven's towns into cities of Nagas.

Might & Magic: Heroes VI Windows Full assault with overwhelming demon army.

Full assault with overwhelming demon army.

Might & Magic: Heroes VI Windows Town of Inferno.

Town of Inferno.

Might & Magic: Heroes VI Windows Orcs are pretty quick to strike, so you just need to prioritize your targets before enemy forces can even reach your front.

Orcs are pretty quick to strike, so you just need to prioritize your targets before enemy forces can even reach your front.