Teen
ESRB Rating
Genre
Perspective
Non-Sport
80
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.
Written by  :  hribek (30)
Written on  :  Feb 20, 2009
Platform  :  Windows
Rating  :  2.29 Stars2.29 Stars2.29 Stars2.29 Stars2.29 Stars

10 out of 23 people found this review helpful

write a review of this game
read more reviews by hribek
read more reviews for this game

Summary

Beauty of running free on a street while forgetting lamp before You.

The Good

Look Amazing. Inspired by Yamakasi. City has color tones which feels great and even helps in guiding You trough.

Feel Amazing running, jumping, "diving", rolling. being chased, kicking door, wall sliding, "skying".....

Originality Main idea is nice. The rest is taken pretty much verbatim from parkour. I have no problems with that. In fact just existence of this game means that there is something more than brainless shooters and mmorpgs.

I thought I have a gem until the flaws have surfaced......Flow which You create blurs all the mistakes for some time.

The Bad

Story. They shouldn't have included it. It is a pain to watch. Story about bad government, who keeps the city clean(!), and few runners who bring end to it. I don't buy it. It has some potential but the presentation feels like déjà vu of some fps-like z-movie story.

Most of time You don't know where to go next. Although it might seem to be real just kills flow. I replayed it and was lost several times because I just didn't see where to go. If You ever played adventure game then it feels like exactly like that. Certain places are unreachable and they don't look like they are. Certain places are reachable and they look like they're not. And I am not talking about jumping puzzles.

Controls aren't good. I am comparing this with Prince of Persia series, which had very good controls. The way they did jump from wall (sequence of [special key][jump key]) gets too much time to get used to. Why it is not an arrow (or arrow and jump key), which is more obvious. Wall run / climb might have been better done by having separate key instead of relying on angle towards wall. Human have problems with recognizing angles in 3d.

Game is being anal at wrong places. Jumping. Which is one of key elements. Having to time the jumps, like it used to be in tomb raider, so You won't miss the ledge by one inch is painful. It happens only at those long-jumps and Your keyboard is so scared of being punished that she bring even more punishment upon her because of her trembling. And that's not only jumping. Also the way how hero grabs ledges - sometimes it is sometimes it is not automatical.

User interface / menu. Can't be controlled just by keyboard. List of levels without any aid of how they actually look. Yes there are 3d models at one place but it's like telling a difference between grey box and grey box.

The Bottom Line

You'll have great time feeling like one of Yamakasi. Unfortunately start and end of a jump feels like throwing a dice .............. It's shame they polished just how the gem looks and didn't even think about the one who's gonna wear it.



Merchant Title Platform Price  
Amazon
Mirror's Edge Windows $2.16  
ebay.com
Mirror's Edge    
Not an American user?

 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS