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SummaryIt coulda been a contendah
The GoodThe best thing about Mob Rule has to be its sense of humor. It's a pretty funny game, with lots of amusing characters and animations. It also offers a wide variety of new and unusual things to build, which raises it above the hackneyed conventions of the RTS genre.
The BadMob Rule is, to put it bluntly, too hard for those without a serious methamphetamine problem. There are a staggering amount of things to take care of, and too little time to do it in. To make matters worse, the minimum speed of the game is too fast, unit selection procedures are prehistoric, and the designers opted not to include an "issue orders while paused" feature. Moreover, the AI opponents seem brutally efficient, building on your land simply because they're quick enough to beat you to it and attacking you with an abandon that is, well, inhuman.
Also, there are only five scenarios (I've never made it past the second), which must be completed in order and have very rigid victory conditions. There is no "sandbox" mode whatsoever and very little room for experimentation or freeform play.