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SummaryFor Rally freaks ONLY!
The GoodI love this game! The game was released in 1999 and it is still in my HD! What can I say more than that? The graphics are excellent in all perspectives - you can actually feel as if you are in British environment! Well detailed British (and Scottish and Irish and Welsh!) countryside landscapes all coming up real through your windscreen. The cars are very well detailed too although now they seem aged a bit. We are talking about A5 to A8 classes here (the latter unlocked on later stages) having in the garage for you to race: Proton, Honda Civic, VW Golf mkIV, Ford Escort, Citroen Saxo, Peugeot 106 maxi, Renault Megane Maxi, Skoda etc. The best moment comes though when you unlock the Subaru Impreza! Oh this is dream to drive! And it sounds great too (not exactly like the real one though).The special stages are all well detailed and modeled based on the real ones. Another good point is the damage factor, which is very near to the real thing. Yep some might argue that taking so much damage so easily is not fun. Well it's a true simulation this one and accurate piloting is what you need to master here! You'll spend a good week just to get a feel of the cars so that you can be on road for 2-4 miles! Another good thing are the long stages! Yep! Satisfying enough! This is the game for real rally freaks, I know 'cause I'm involved in the sport.
The BadMostly the physics model of the cars. The cars handle a bit like boats on some situations, especially on slow speeds. Also the adjustability of the car is way too arcade here and that is regarding the accurate simulation of the real thing. One should be able to adjust every aspect of the car in great detail, from the break hydraulics to turbo charge pressure, tires pressure, etc. And finally, talking about a real rally simulation, the spectators should be more and closer to the road, so it would be an extra care not to kill the poor guy who came to watch you speed driftin, which is a problem we always have in real life races: The spectators are standing next to the path and always on the "wrong" side of the turns.