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||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (30 votes)
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We're very impressed with this enormous new simulation game, despite the fairly steep learning curve.
Most importantly the game's gradual learning curve, handy tutorials and simple interface is immediately accessible, yet there is still plenty to learn and discover when it comes to the subtleties of filmmaking 30 hours later.
However, it's all just minor and generally undeserved nit-picking at a game that's
lived up to all of its promise, provided the ZONE office with more hours of sustained
hilarity and entertainment than anything else released this year, and is quite simply unmissable if you're even remotely interested in PC gaming. The Movies, not only our game of the month, quite possibly our game of the year. It really is every bit as good as we could have hoped for and every bit as good as the hype would have suggested. Time to grant Molyneux a peerage, ma'am.
Overall, The Movies is a title that is only limited by two factors, your imagination and the ability of the title to match it. Granted, the actions you can choose from aren't as flexible as one would like, but the sheer volume of them means that most movie ideas can be made with a few additions to the mix and creative use of the engine. The core gameplay that surrounds much of the game is very entertaining and as addictive as expected; grooming your actors to be experts in a couple of genres and become top stars is a very compelling mechanic. The Movies does have its shortcomings in that the amount of customization does in fact have an endpoint, but other than that, the title is one that is compelling to both fans of the sort of "theme park" simulation games and those who have always been interested in making movies but lack the budget and time to create their real-life counterparts.
The Movies is an all-around first-class effort. It is easy to learn, fun and addictive to play. Typical of Lionhead, it has an off-kilter sweetness and lightheartedness that makes it irresistible. It is never mean-spirited, even when your stars are photographed cavorting in a trailer, and always maintains a certain level of charm. The range of micromanagement options, from controlling everything to auto-piloting your movie production, allows The Movies to appeal to the entire range of strategy gamers. In other words, it can go all the way from beer-and-pretzels, to a full-blown down-to-the-brass-tacks game. It is humorous and a lot of fun to play.
The Movies offers a unique and incredibly fun mix of life simulation and tycoon business management. This makes it the perfect tycoon game that also has great appeal to fans of The Sims series of video games.
If someone told me that there was a madman out there who was threatening to take equal parts The Sims
and Sim City
and throw them in a Hollywood blender I wouldn’t have cared at all. However, say that the man is Peter Molyneux
of Black & White
and suddenly I might give a damn. That his latest highly imaginative effort has a classy title, The Movies, is icing on the cool cake of creativity.
If there's anything negative I could say about this game, it would be the lack of the Instant Gratification factor. Yeah, sure, making movies is fun and all, but this is a game that you really have to invest some time in to get the returns that you're looking for. Of course, if that's the worst thing I have to say about this game, then that's saying something. This is not a game for someone who has a casual amount of time to play. The Movies is an excellent simulation game. Its intuitive interface allows anyone to grasp the tools necessary to start making films immediately, as well as providing an outlet for the future Stanley Kubricks of the world to get busy working on the world's next great film. (Plan 9 from Outer Space? - 2Lions)
Mit The Movies liefern Molyneux Lionhead Studios einen Meilenstein ab. Selten fiel es so schwer, den gesamten Inhalt eines Spiels in Form eines Tests zu beschreiben. Dieses geniale Stück Software strotzt gerade zu vor Details und Innovationen – das fängt bei der Bedienung an und endet beim detaillierten Zusammenstellen eigener Filme. Wer sich auch nur annähernd für die Thematik interessiert und WiSims mag, kommt definitiv nicht um diesen Titel herum. Spätestens wenn noch kleine Schwächen wie die Verfügbarkeit zusätzlichen Personals in Form eines Patches nachgebessert werden, sollte man Peter Molyneux einen Stern auf Hollywoods Walk of Fame widmen. Kaufen!
Er is heel watt e doen in de movies, maar het game is slim genoeg om je je eigen tempo te laten bepalen alsook de mate waarin het spel je bijstaat in het overnemen van bepaalde taken. Eens je je eigen persoonlijke mix gevonden hebt is de verslaving meestal niet veraf meer.
Ja, ich bin ein großer Film-Fan. Das allerdings ist nicht der Grund, warum ich von The Movies begeistert bin. Vielmehr bin ich schlicht überwältigt von der allgegenwärtigen Liebe zum Detail, der genialen Bedienung und der allgemeinen Zugänglichkeit dieses Spiels.
You'll certainly notice the glass ceiling on your creative freedom in the game, but The Movies offers 500 percent more flexibility than anything that has come before.
The Movies is a truly amazing game and Lionhead Studios deserve a lot of praise for it. There is no other game like it on the market, which proves that Peter Molyneux never ceases in his ceaseless search for innovation. Running your own studio can certainly consume a lot of time, but everything remains fun and rewarding throughout, especially when your movie becomes a box-office hit.
Anfangs war ich ja skeptisch, ob The Movies wirklich in der Lage sein würde, mir als alten Kino-Fan ein glaubhaftes Hollywood vorzugaukeln. Das ist den Entwicklern wirklich gelungen. Gern sehe ich dabei über die kleineren Macken und hohen Hardware-Anforderungen hinweg, die mich im Spielfluss etwas einengen. Das sich die Grundzüge (Studiobau und Filmdreh) auf Dauer wiederholen, finde ich nicht weiter tragisch, da ich doch immer wieder neue Details entdecke, wie ich meinen Park aufrüsten oder meine Stars besser motivieren kann.
Although not without its problems, The Movies should have you seeing stars for hours and hours.
The Movies est un véritable coup de coeur. Ambitieux, malin, plein d'humour, bien pensé, le bébé de Peter Molyneux est un régal d'ingéniosité qui vous fera passer de très longs moments devant votre PC pour peaufiner le plus petit détail de votre prochain chef-d'oeuvre. Bien qu'on eut aimé davantage de possibilités pour nous permettre de réaliser de vrais longs-métrages, on ne peut qu'applaudir à deux mains le travail effectué. Dès lors, on attendra impatiemment des éventuels add-ons qui viendraient gommer quelques imperfections tout en creusant un peu plus la création de films. En l'état, nous avons donc affaire à un "simple" joyau qui aurait sans doute fait étinceler les yeux des Frères Lumière s'ils avaient pu y toucher.
Overall, there are so many things you can do. From creating actors, even getting to do your own scripts, re-master shootings of films, and even sharing movies on the web, the game has endless opportunities and it fails in the area of boredom. While it might seem complicated, the game is actually quite simple to run. The game interface is incredibly easy to pick up, especially if you follow the tutorial properly. So, if you ever wanted to make your own movies or just wanted to have a tycoon game about making movies then this game is recommended!
The Movies kan jammer genoeg niet alle verwachtingen inlossen, maar is niettemin een erg leuke en originele Sim-game geworden.
Ach, Mister Molyneux, warum machen Sie's mir so schwer? Der Filmeditor ist eine brilliante Idee - aber warum steckt er in einem Aufbauspiel, das bloß gehobener Durchschnitt ist? Das Star-Babysitting artet in nerviges Mikromanagement aus; außerdem spule ich stets das gleiche Programm ab: Stars hüten, Filme drehen, Stars hüten, Filme drehen - wie eintönig. Doch der Baukasten durchbricht diese Monotonie. Das tolle Tool birgt unendlich viele Möglichkeiten. Ich sitze nächtelang vort dem PC und bastle Filme, ohne dass mir langweilig wird - obwohl das Spiel mich nicht belohnt, wenn ich einen inhaltlich stimmigen Streifen stricke. Aber ich bin eben stolz auf meine kreative Leistung und führe meine Filme gern Freunden vor. Klar, wer mit dem Editor nichts anfangen kann, sollte trotz Hollywood-Flair nicht zu The Movies greifen. Aber: Wer gerne bastelt, der muss dieses Spiel haben!
Wenn das Lionhead-Team beim Feintuning des Aufbauparts genau so viel Fleißarbeit an den Tag gelegt hätte wie bei der Erstellung des Filmherstellungstools, das eigentlich einen Award verdient hätte, wäre mehr drin gewesen. Ein wahrhaft innovatives Produkt, das dem Namen Molyneux definitiv gerecht wird, aber auch zeigt, dass selbst der Meister hin und wieder einfach zu viel will und dabei den Spielspaß etwas aus den Augen verliert.
The Movies ist eine ernstzunehmende Simulation. Die Lionhead-Studios haben es geschafft eine innovative Spielidee zu verwirklichen und somit neue Fans und Käufer auf dem Videospiele-Markt zu gewinnen. Leider ist die Umsetzung nicht immer gut gelungen, zahlreiche „Spielprozesse“ hätte die KI übernehmen können und in der Präsentation der durchaus coolen Editor-Tools hätte man mehr Zeit investieren müssen, denn die Filmeditoren sind eindeutig zu kompliziert. Wer allerdings viel Geduld mitbringt und dazu noch eine Faszination für den Regisseur-Job, der sollte bei The Movies zugreifen!
The Movies ist ein typisches Molyneux-Spiel. Am Anfang staune ich wie ein Kleinkind vor dem Weihnachtsmann, überall gibt es neue Dinge wie den Starmaker oder Advanced-Movie-Maker zu entdecken. Einige Spielstunden später folgt leichte Ernüchterung: Viele innovative Ideen sind nicht zu Ende gedacht. So fehlen mir für eine Wirtschaftssimulation beispielsweise Anspruch und Tiefe. Warum verdiene ich mit jedem noch so schlechten Schinken Geld? Und wieso kann ich Schauspieler anderer Studios nicht direkt abwerben oder einen Konkurrenten sabotieren?
This requires a lot of Tycoon-like empire-building and Sims-like personal maintenance, but your time is best spent on the movie-making feature, which could be a game unto itself. With a substantial number of shots at your disposal, you can assemble your own nonsensical features with options for lighting, wardrobe, and set decoration. Better still is a post-production house that allows you to layer the soundtrack with music and sound cues, and, if you have a microphone, homespun dialogue and Foley effects.
This is a game of high quality, and it shows in virtually every aspect of its execution. But all told, The Movies comes just shy of its lofty ambitions. Being a movie studio boss is completely absorbing, and there is really no other game, or, really, any piece of software that makes it as easy to build your own little movies. But the connection between these concepts is tenuous at best. Thankfully, its best qualities shine through more than enough to make The Movies a game well worth playing.
Die Idee hinter The Movies ist genial. Zu 75% funktioniert das Konzept von Peter Molyneux hervorragend. Ich muss ehrlich zu geben, dass es in den letzten Jahren kaum Titel gab, die mich bis 2 Uhr nachts an den Rechner gefesselt haben. The Movies hat es geschafft. Leider drücken kleine Gameplay-Ungereimtheiten und die heftigen Bugs den Spielspaß.
I found The Movies to be a compulsive game. You think you'll just be playing a few more minutes, until the next award ceremony. You look at the clock to discover that it's hours later. The game has two major aspects, a tycoon game which is quite entertaining and a movie-making game which is also entertaining.
As a pure management game, I'd mark either one or two marks beneath this. But it's not a pure management game; it's something else, all of its own, and for bringing a slice of the magic of the movies to the monitor screen, it deserves our respect. Not quite a star set in cement on an LA sidewalk, but definitely far above the singer/actress/model-working-between-jobs-in-a-bargain-diner.
Bem-humorado, "The Movies" consegue sucesso ao capturar o fascínio da atmosfera hollywoodiana, no meio do mar de continuações e de repetição que cada vez mais dita as regras do entretenimento eletrônico, e vale muito a pena por privilegiar a mente de quem está por trás do monitor. Em suma, uma ferramenta poderosa e que somente com o tempo poderá ser exatamente mensurada, sem contar o passatempo divertidíssimo para os cinéfilos de plantão.
The Movies is founded on some terrific ideas. Lionhead could very well have struck gold with this title considering the level of creativity for players (as well as whole families) and the amount of detail involved. The movie-making tools themselves are enough to recommend the game to creative players, but those looking for a hard-core tycoon game should probably look elsewhere. While the studio lots themselves can become wonderful places given the right attention, and stars can be fun to screw with, too many limitations and confusion as to why some things work the way they do can create a tiresome management simulation. If you don't need it to be a great management game, The Movies is worth your time for its creativity and the sheer fun of making movies.
I'm a little torn on how to sum up my thoughts about The Movies. I can see how many gamers might be turned off by the micromanagement or having to continually respond to recurring problems in nearly identical ways. On the other hand, I found The Movies to be a polished, surprisingly funny, and fairly addictive tycoon-sim, strong enough to keep this typically console-only gamer perched in front of a PC. The gameplay is an acquired taste and doesn't have the blanket appeal of something like The Sims or Ratchet and Clank, budding filmmakers should go in with realistic expectations for the movie-making tools, and there is a fair amount of repetition. I personally didn't find any of its shortcomings to be dealbreakers, and if you've waded through this much of the review, you're probably part of the demographic Lionhead Studios and Activision are hoping to hit. Recommended.
The Movies is a very unique game, so unique in fact, it may scare a few people off. While the game can get repetitive very quickly, if you play it in smaller doses you will find an enjoyable, totally different experience to anything you've ever played before - in recent times anyway. The Movies isn't so addictive that it will likely cause you to lose sleep like some management games, but the time you do spend with it will probably prove to be some the most enjoyable "tycoon" style gameplay you've had in 2005.
Lionhead Studios est un foyer créatif unique en son genre. Avec d'un coté, celui que l'on ne présente plus car ce serait bien trop fastidieux , Peter Molyneux (Populous...Black & White 2) et de l'autre, le jeune mais néanmoins talentueux, Mark Healey (Rag Doll Kung-Fu). Tout tend à prouver qu'ils ne manquent définitivement pas d'imagination outre-manche. The Movies est donc le dernier achèvement du studio en matière d'innovation. Le jeu se positionne clairement comme un mélange de simulation d'entreprise et simulation de vie, le tout avec un ersatz de logiciel de montage. C'est donc à la croisée des genres entre un Cinema Tycoon, un Simsinéma et un Premiere Pro Lite que je me suis retrouvé en installant The Movies. Récit d'une aventure vidéoludique moderne.
"Cinematic experience" gets thrown about a lot in reviews of late. It's used pretty loosely as a catch-all to describe the growing synergy between film and games. Despite the name, you won't see it used here because it's not what Lionhead Studios was going for with The Movies. This script doesn't take many risks, pulling from tried-and-true gameplay to build a predictable sim-Hollywood. But, in the ultimate ironic twist, it's movie making that winds up making the game good for more than just a direct to video release.
We all have that supernerdy friend who can rant forever about all the inconsistencies and blasphemy in the Lord of the Rings movies. Why is he so well informed? Because he spends all day watching the extended editions while wearing a Frodo costume and a special collector's edition replica ring. All that ire masks a deep affection--so think of me as that guy as I pick at The Movies like it's a week-old scab. I'll say it loud and clear: The Movies is one of the most addictive and enjoyable games you'll play this year, full of stuff to do and packed full of rewards as you live out your Tinseltown fantasy.
Unlike the brutal machine that is real-life Hollywood, The Movies has enough flexibility to be what you make of it. The more hardcore sim gamers will find just enough depth here to warrant long hours of sim management, while those with a knack for virtual direction will dig the robust tool set. Although these two elements don't really connect enough, it's still a pretty solid, compelling take on the inner and outer workings of the deliciously corrupt film business and should satisfy most who auditionï until they invariably freak out and seek rehab, that is.
As long as you take it for what it is, The Movies is a fine game. It’s nothing really new, but more of a well composed combination of genres. As with other games of this type, unless you can forever be fascinated by demanding pixels strutting around the screen expecting to get a wage rise, it gradually loses its appeal. Eventually the money streams in, nothing could be going better, and you’ve researched everything in the game you could care to see. It’s fun while it lasts though.
Problems and all, gamers can still have a lot of fun simply goofing around with the editor. With extra sets and goodies eventually available for download online, there's probably enough here for a community to really take off. We can't wait to see what people come up with. Despite its flaws as a game, The Movies is still worth a go if you've got a creative itch that you're looking to scratch.
Overall The Movies, as with the previous titles like Fable, and Black and White, were much hype, much talk, and just not as fun as they could or should be. If you are a super-micro manager you may enjoy this game, if you are a fan of simulation games go play The Sims or Rollercoaster Tycoon till the next great hit comes out.
The Movies takes elements of all our favorite simulation games, most noticeably The Sims and the various Tycoon games, and combines them successfully with simple, user-friendly controls. The game centers around the creation of custom movies (which you can upload to The Movies, website), so if that,s not your bag, baby, it might not be worth investing in the game. There,s plenty of fun to be had in the simulation, but there,s a point at which it could grow tedious for players not interested in the movie-creation portion of the game.
From what I see, sir Molyneux had two good ideas for this year, but he somehow managed to spoil them both. Black & White 2 ended up below expectations, and it was now The Movies' turn to elegantly fail. That's not to say it doesn't have both good management and creation systems, but there's nothing special about them that could make me waste endless hours in the game's pretty colorful universe.
When the Sims 2 was released, it set the bar pretty high for all simulators that followed. Since then a few companies have attempted to capitalize on the success of the "best selling PC game of all time" with no success of their own. The gaming communities around the web were a-buzz with talk of The Movies, and it's bid for top simulator and many long time Sim players I talked to, couldn't wait to get their hands on a copy of The Movies. The Movies has some pretty big shoes to fill.