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Overall, Mr. Robot is a family-friendly experience that reaches into several genres seamlessly. There’s plenty of intrigue and well-rounded story telling, and the Ghost Hacking and level-up system adds tons of layered depth as to how players upgrade and develop Asimov’s skills. It’s definitely an adventure/platform/RPG title that's worth getting if you want a good single-player experience that doesn’t require 500 hours of leveling just to enjoy.
If you are one of the many who have been waiting for Moonpod's second game, following the 2003 Game of the Year Starscape, your wait is over. I recommend immediately buying the game on CD as you'll want to keep a copy of this one around indefinitely. Mr. Robot is a strange mix of a pseudo sokoban played isometric-ly and a super cool RPG that feels futuristic and retro all at the same time. It's all glued together with an immediately engaging storyline, cool upgrades, items and weapons that make the combat feel anything but repetitive. The music is solid, the visuals are top notch (the screenshots do no justice) and the game is worth every minute of time it will suck from your life.
Moonpod have obviously spent a great deal of effort in ensuring a top class product that is worthy of any indie gamers cash. I can't think of any group of gamer that Mr Robot will not appeal to on some level, and my experience of the game has been refreshingly bug-free and most importantly, very entertaining.
Leuke graphics, uitdagend puzzelplezier, zeer geslaagde turnbased combat die wat aan de Disciples-formule doet denken en heel wat plotse herinneringen aan o.a. Little Big Adventure en zelfs het bordspel RoboRally maken van Mr.Robot meteen een erg sterke kandidaat voor Indie game van het jaar.
GamingHeaven / DriverHeaven
Although most people don't play many independently developed games this is a shame as there are some true gems out there. Steam has started to get in on the act of getting these games out to wider audience and that’s a very good thing indeed. I can safely say there haven't been many games like this, so there isn't a huge plethora of titles to compare it to apart from the aforementioned Alien8 or maybe at a push RoboBlitz, but that’s a fully 3D title that just so happens to have a robot in it. It would be unfair to compare it to a RPG as that’s just a small part of the game as a whole. What makes this game unique as it’s such a compelling mixture of the two.
This isn't a tragedy by any means. This, in indie terms, is a real triumph. It's got polish, and no little amount of flair (15 pieces are mandatory, of course!), but it's aimed at the wrong market because its immediate competition isn't so much other indie titles as the RPG big-boys, with which it can't properly compete. So instead of a small, diverting title - good for 15 minutes when you're procrastinating, say - you have a middleweight, pretty thing which will occupy you for a day or two, but won't bear repeating. Mr. Robot, you'd be a good game at a good price, if I didn't somehow expect more from you.
PC Gamer UK
You can tell a game's onto something when even mumbling its one-line high concept makes you smile. Are you ready? Mr Robot! is... Head Over Heels meets Final Fantasy with the plot of System Shock. But cute.
Absolute Games (AG.ru)
Отличная логическая аркада с удачно вплетенной походовой стратегией и ролевыми элементами. Смешение жанров пошло Mr.Robot на пользу, хотя вряд ли привлечет закоренелых тактиков. Ценители казуальных развлечений, напротив, по достоинству оценят симпатичную музыку, забавную вселенную и приятные новшества, придающие незамысловатой внешне игрушке неожиданную глубину. Правда, рассчитывать на долгожительство ей не стоит: прохождение линейно, и кучка наград за отдельные подвиги — не повод возвращаться сюда.
Out Of Eight
The RPG upgrade elements of the game along with the strategic variety of the battles result in some interesting gameplay. The battles are clearly the highlight of the game, and they alone are almost enough to make this a recommended title. If the game consisted solely of battles, however, I would imagine the game would become too much of the same thing. So, the addition of puzzles between the battles (or battles between the puzzles, depending on how you look at it) varies the gameplay enough to keep you occupied. Unfortunately, the puzzles are not interesting, and you have to complete them in order to get to the next battle. And while the graphics are good, there is unused potential in the sound department. This is the dichotomy of Mr. Robot: something good in the game is balanced by something bad in the game. Ultimately, Mr. Robot will appeal to people who enjoy (or can tolerate) the puzzles enough to get to the superior battles.